mojira.dev

matthewdog6

Assigned

No issues.

Reported

MC-275278 Ominous Trial Spawner spawning fireball produces subtitle "Blaze shoots" Duplicate MCL-23407 New installation icon selection not consistent with new textures Works As Intended MC-262705 Certain Mobs continue to panic when in death animation Confirmed MC-262213 Baby sniffer's head is smaller on the first frame of existing Fixed MC-261195 Using pick block function on fully grown pitcher crop gives pitcher pod instead of the pitcher plant Works As Intended MC-260435 Sniffers don't play their walking animation when moving through cobwebs Fixed MC-260060 Sniffer's legs seem to clip through its body when walking Won't Fix MC-260055 Placing cherry saplings down sounds different than placing other saplings down Works As Intended MC-257543 Relogging when warden charges sonic boom cancels it Confirmed MC-257305 Warden's head is tilted in spawner Won't Fix MC-256659 Saddled horse and camel spawners don't show saddle Confirmed WEB-6176 The most recent snapshot doesn't show up after version 1.19.2 Fixed MC-256648 The tail and inside of the saddle on invisible camels will not render when viewed from certain angles Confirmed MC-256543 Dashing Camels stop dash momentum when rider dismounts it mid dash Won't Fix MC-255835 Rideable mobs with max health of 1 don't show health bar Confirmed MC-255829 Villager trades air if it has a totem of undying trade and uses the held totem Fixed MC-255827 Angry villager particles don't appear when hitting a villager and it using a totem of undying Won't Fix MC-255341 Guardian and Elder Guardian beam lingers after death Confirmed MC-255340 Evoker / Illusioner continues to cast spells after death Confirmed MC-255278 Aquatic mobs that flop continue to flop during death animation Won't Fix

Comments

I just tested this bug in the latest version, 23w41a, and it appears to be working as intended now

I have just tested this bug in the snapshot 22w42a, and it has now been fixed with the fix of MC-255164

I don't know how to take a video of this in action, and every screenshot I take doesn't show it in action. The only easy way I know how to do it is to have the ravager attack you and die to you wearing thorns as it guarantees that this bug happens. The command I had provided makes it easier to perform this bug, as the ravager only has one health and will die on contact to the player wearing thorns, demonstrating this bug in action.

I am adding another comment to my ticket because I want to confirm with someone that this ticket I made may not be a duplicate as may be implied.

I don't think this is a duplicate of my other ticket because this isn't an idle sound the warden plays during its death animation. I created that other ticket about how there are a few mobs that create idle sounds during the death animation without the player interacting with them, but this ticket is about a specific thing the warden does if you touch him in the death animation as it only happens once and in a very specific scenario.

This isn't a duplicate of MC-19757 as the horse mobs will move and look around on their own during the death animation because I believe they don't have any code for them to stop this behavior as if they were still alive compared to MC-19757 as to where a mob that is turning before it dies continues to turn to that position until they are there and won't turn anymore compared to the horse which has a mind of its own.

Do you mean that snow layers can block an enchanting table from detecting bookshelves if placed between each other, resulting in not detecting those bookshelves?

It would make sense that the sculk sensor would detect flying mobs as they use their wings, creating vibrations in the air

It does, I couldn't find it through searching

Kill a skeleton horse trap from out of range from activation distance, then when in its death state, move into its activation range to where it will activate.

I re-did my report to get what I was saying in report MC-250057

I was mentioning that the mob was specifically out of reach