mojira.dev

matthewdog6

Assigned

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Reported

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MCL-23407 New installation icon selection not consistent with new textures Works As Intended MC-262705 Certain Mobs continue to panic when in death animation Confirmed MC-262213 Baby sniffer's head is smaller on the first frame of existing Fixed MC-261195 Using pick block function on fully grown pitcher crop gives pitcher pod instead of the pitcher plant Works As Intended MC-260435 Sniffers don't play their walking animation when moving through cobwebs Fixed MC-260060 Sniffer's legs seem to clip through its body when walking Won't Fix MC-260055 Placing cherry saplings down sounds different than placing other saplings down Works As Intended MC-257543 Relogging when warden charges sonic boom cancels it Confirmed MC-257305 Warden's head is tilted in spawner Won't Fix MC-256659 Saddled horse and camel spawners don't show saddle Confirmed

Comments

I just tested this bug in the latest version, 23w41a, and it appears to be working as intended now

I have just tested this bug in the snapshot 22w42a, and it has now been fixed with the fix of MC-255164

I don't know how to take a video of this in action, and every screenshot I take doesn't show it in action. The only easy way I know how to do it is to have the ravager attack you and die to you wearing thorns as it guarantees that this bug happens. The command I had provided makes it easier to perform this bug, as the ravager only has one health and will die on contact to the player wearing thorns, demonstrating this bug in action.

This isn't a duplicate of MC-19757 as the horse mobs will move and look around on their own during the death animation because I believe they don't have any code for them to stop this behavior as if they were still alive compared to MC-19757 as to where a mob that is turning before it dies continues to turn to that position until they are there and won't turn anymore compared to the horse which has a mind of its own.

It would make sense that the sculk sensor would detect flying mobs as they use their wings, creating vibrations in the air

It does, I couldn't find it through searching

Kill a skeleton horse trap from out of range from activation distance, then when in its death state, move into its activation range to where it will activate.

I re-did my report to get what I was saying in report MC-250057

I was mentioning that the mob was specifically out of reach