mojira.dev

mattp12

Assigned

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Reported

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MC-306633 The "Toggle GUI" key bind doesn't work when set to a mouse button Fixed MC-306284 Mannequins don't play their death animation if you're far away when they die Confirmed MC-306056 The selected difficulty does not visually update when going into and out of the game rules menu Confirmed MC-303431 Setting the debug modifier key to a mouse button doesn't allow for switching to the selected gamemode in the gamemode switcher Fixed MC-302937 F3 + Q no longer shows debug key bindings Works As Intended MC-302767 Holding a spear in Spectator mode and performing a jab attack plays the jab sound Fixed MC-301895 The `below_name` plate of players and mannequins is hidden based on the three-dimensional distance to their feet position, causing it not to be visible when near the plate of scaled up ones Confirmed MC-301571 OpenGL debug message "GL_INVALID_ENUM error generated." when resizing game window Cannot Reproduce MC-301520 The mouse cursor doesn’t change to the hand shape when hovering over the difficulty lock button Fixed MC-301328 Glowing item entities briefly turn white upon pickup Fixed

Comments

Confirmed for 26.1 Snapshot 7

Additionally, held items are misplaced when ShowArms is true.

Confirmed for 26.1 Snapshot 7. It doesn’t seem to require the chunk to be unloaded though, just for you to pause the game while it’s dying.

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Can confirm. Doesn’t work for any entity it seems.

This behavior is very similar to MC-266126

which was marked as WAI. Unless I misunderstood, I’m guessing it could be the same case here.

They changed the keybind from F5 to F6 in 1.21.9pre4 , so you now can access the screen while on the multiplayer screen without it just refreshing. Seems to just affect inventory GUIs now.

Hi, my GPU is the RTX 3060, but I was a version or two behind on driver updates. Since updating to 581.15 (latest as of today) the error no longer shows.

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Or rather, the location where you die is in the same chunk as your spawnpoint. You know what I mean lol, not sure if I can edit comments

Right, I see. So this might need to be how it is now because of no spawn chunks. Just seems strange for it to say “loading terrain” if you die and your spawnpoint is in the same chunk as where you respawn. Wouldn’t it still be loaded?

“1 blocks away” can still show up when using /locate structure and /locate poi in 1.21.6 pre1.

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