mojira.dev

mattp12

Assigned

No issues.

Reported

MC-301571 OpenGL debug message "GL_INVALID_ENUM error generated." when resizing game window Cannot Reproduce MC-301520 The mouse cursor doesn’t change to the hand shape when hovering over the difficulty lock button Confirmed MC-301328 Glowing item entities briefly turn white upon pickup Fixed MC-301013 Closing F3 + F5 edit menu closes any previously open menus Confirmed MC-301011 Pressing F3 + F5 in the server list refreshes instead of showing the edit menu Duplicate MC-300694 Inconsistent error messages when setting Sprint Window outside of range Confirmed MC-300193 Dying and respawning within the same dimension consistently shows a loading terrain screen Fixed MC-296362 Able to control and ride Happy Ghast if harness is replaced with a different item Fixed MC-280167 Profiling with F3+L outputs many errors to log Fixed MC-279928 Beacon beam clips into beacon block when far enough away Fixed MC-279279 Dismounting places player in same space as mount Fixed MC-276593 Ender pearls teleport you .00002 blocks higher when thrown Won't Fix MC-272335 Game can crash with failed to load registries error when trying to connect to certain servers Won't Fix MC-270798 Sending unknown packet error when joining a server with a resource pack twice in quick succession Plausible MC-270098 Mobs killed by /damage with type set to wither don't drop wither roses Invalid MC-270006 Can't give item with item_name component set to "null" Invalid MC-269701 Components of leads are not saved when attached and removed Confirmed MC-269699 Shields cannot be eaten when they have a food component Won't Fix MC-267459 Edit interface doesn't stay open if you right click a sign with a high block interaction range Duplicate MC-267308 Profiling with F3+L while game is frozen spams output with errors Fixed

Comments

Hi, my GPU is the RTX 3060, but I was a version or two behind on driver updates. Since updating to 581.15 (latest as of today) the error no longer shows.

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Or rather, the location where you die is in the same chunk as your spawnpoint. You know what I mean lol, not sure if I can edit comments

Right, I see. So this might need to be how it is now because of no spawn chunks. Just seems strange for it to say “loading terrain” if you die and your spawnpoint is in the same chunk as where you respawn. Wouldn’t it still be loaded?

“1 blocks away” can still show up when using /locate structure and /locate poi in 1.21.6 pre1.

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This appears to have just happened to get fixed in 1.21.2pre2, presumably as a result of this ender pearl fix: MC-276716

Seems to be fixed in 24w33a.

Simplified description and how to reproduce

I see, thanks for explaining

This bug appears to be fixed in 24w09a. The back button is now completely shown when the window is resized.

Additionally, a similar issue exists if you are riding a sufficiently scaled up horse or camel and try to open your inventory.

A command like 

/attribute @e[type=camel,limit=1,sort=nearest] minecraft:generic.scale base set 5

should work.

I'm not creating an issue for this because it seems relatively similar.

I don’t exactly think it is a duplicate. I know that entities you are riding unfreeze when you mount them. I am specifically referring to if riding on a camel which is sitting down should count as “riding” when it comes to the game being frozen. Because if so, pressing a movement key to make it stand should adjust the player mounting position on the camel and make it controllable (aka unfrozen).

Ooh ok, I thought I tried just placing the minecart but I forgot about that when writing this.