They changed the keybind from F5 to F6 in 1.21.9pre4 , so you now can access the screen while on the multiplayer screen without it just refreshing. Seems to just affect inventory GUIs now.
Hi, my GPU is the RTX 3060, but I was a version or two behind on driver updates. Since updating to 581.15 (latest as of today) the error no longer shows.
Right, I see. So this might need to be how it is now because of no spawn chunks. Just seems strange for it to say “loading terrain” if you die and your spawnpoint is in the same chunk as where you respawn. Wouldn’t it still be loaded?
They changed the keybind from F5 to F6 in 1.21.9pre4 , so you now can access the screen while on the multiplayer screen without it just refreshing. Seems to just affect inventory GUIs now.
Hi, my GPU is the RTX 3060, but I was a version or two behind on driver updates. Since updating to 581.15 (latest as of today) the error no longer shows.
Or rather, the location where you die is in the same chunk as your spawnpoint. You know what I mean lol, not sure if I can edit comments
Right, I see. So this might need to be how it is now because of no spawn chunks. Just seems strange for it to say “loading terrain” if you die and your spawnpoint is in the same chunk as where you respawn. Wouldn’t it still be loaded?
“1 blocks away” can still show up when using /locate structure and /locate poi in 1.21.6 pre1.
This appears to have just happened to get fixed in 1.21.2pre2, presumably as a result of this ender pearl fix: MC-276716
Seems to be fixed in 24w33a.
Simplified description and how to reproduce
I see, thanks for explaining
This bug appears to be fixed in 24w09a. The back button is now completely shown when the window is resized.