Tested in 1.21.11 Pre-release 2, and this still appears to not be “fixed”.
Giving the player a base entity interaction range of 10 and then attempting to hit a mob from 10 blocks works (including attack indicator) but this fails when holding a spear/item with attack range component.
I’m curious if this is supposed to be flagged as “Works as Intended” instead, since the post on Pre-Release 1 states that attack reach component directly overrides the player’s interaction range.
The ideal fix is to simply let the max range of the component scale up if the entity interaction range is increased while still respecting the min range and the resulting disjoint hitbox, but if it’s working as intended then I’d argue it should be flagged as such.
Okay yeah just tested it in my own pre-release version, this is indeed fixed. Thank you for the correction, and apologies for the trouble.
As shown as slicedlime in their snapshot video, this was not actually fixed despite being flagged as such: https://www.youtube.com/watch?v=CH_mI68_Ljk
I recommend this bug report being reopened until it is actually fully addressed and fixed.
As shown as slicedlime in their snapshot video, this was not actually fixed despite being flagged as such: https://www.youtube.com/watch?v=CH_mI68_Ljk
I recommend this bug report being reopened until it is actually fully addressed and fixed.
Seems to still occur as of up to 1.21.10
Tested and reproduced in 25w32a
Forgot to attach the example datapack to the report, but here it is.
Glass was reported to me by another user, but yeah I can't reproduce it either.
Will edit the bug report to specify it as leaf blocks being the main issue
Also applies to 25w06a
Can confirm up to the most current snapshot 24w40a
Edit: Removed erroneous photo, now has the correct screenshot attached, showing the bugged output.
Can Not Reproduce. Tested against a fire-immune mob (Zombified Pigmen) and they still drop xp. The user likely made the bug report since fire ticks from ignited mobs that are killed by the Fire do not drop xp since fire is not inherently a player kill.