mojira.dev

nyerguds

Assigned

No issues.

Reported

MC-103558 Items are lost when shift-click crafting. Duplicate MC-44283 Mobs which can pick up loot prefer items with less durability over an item of the same type they are already wearing Fixed MC-44145 Mobs spawned with armour still pick up armour of the same type Works As Intended

Comments

It is not an issue with the mouse. See the duplicate.

Confirmed on v1.19.3; While holding the spyglass, I held down right click and then blocked the mouse input using the F3+T trick (let go of a mouse button during texture reload, and the game will think it's still pressed down), and then physically disconnected my mouse, and it still randomly zoomed out and back in every minute or so. Even while the window wasn't focused (when using F3+P to disable pause on focus loss).

I got a cured zombie turned cleric, never attacked him, and he asked 32 57 rotten flesh for an emerald. After a few trades, it jumped up to 32 64. And the bizarre thing is, all his other trades are reduced to 1 as I'd expected from a cured villager. Only the first trade acts strange. This is just not normal...

Uhh, SunCat, breaking end portal blocks in survival is perfectly possible, and in fact ridiculously easy; just like for netherportals, you just empty a bucket into the same block, aiming it against the edge of an adjacent block. Why aren't there any issues about that? Is that MC-11944 issue about that? It seems to be private...

This is a really commonly known and really game-breaking issue, too, since broken overworld portals can't be reactivated in pure survival mode.

This should be reopened, yes... if you walk into any upright shipwreck's main (upper) cabin you see the ceiling is upside down, and the center of the table is, too. This is not some 'wreck damage' thing, it's clearly a bug.

Seems strange to resolve this as "works as intended"... every other aspect of the game treats it as fire damage. Those mobs should be cooked...

Still there in 1.13.1-pre1

This is an issue even within the normal game: switching to the Unicode font allows adding more text.

In multiplayer this is a really annoying issue, since people who have the unicode font enabled can make signs that contains more text than is shown for players using the default font.

Deniz Tufan Arslan: Last I checked, the purpose of fixing bugs is to improve the game, not to prevent the creative use of block interaction. Not only is the existence of fish farms not an issue, but the trap door fix already got people to find ways around relying on fences anyway.

Please note, the wiki is just a wiki; it is NOT an official documentation source.

I wish I could place such things on fences in normal MC...

Huh. I looked before and didnt' find much on the issue. Not sure what happened there, but I did find the issue now. Duplicate of MC-1555, apparently.

This isn't a bug; you have to make copies of an original written and signed book through your crafting table, and those copies will stack. Rather counterintuitive, yes, but not a bug.

@Valentijn Kas Because naturally generated ice only remains ice if there are no blocks above it. It's not standing on ice; it's standing on water.

Still in 1.9 release version...

Well, it wasn't fixed in 1.8, so I assume it must still be in there? As I said, it's hard to test for me.

Difficult to test for me, since I've done all my tests on a multiplayer server which doesn't use betas. But it is still present in 1.7.9.

I tried it on a new game in 14w19a, but it is almost impossible to test without a zombie/skeleton spawner, on Hard difficulty, in an area which has reached high regional difficulty. I found a spawner, but (probably due to low regional difficulty) I never got a decent amount of armoured mobs from it.

Someone on youtube figured out that apparently, it is caused by the one factor I didn't specifically test, namely durability.

It seems the actual bug is that they favour items with lower durability, and will even drop enchanted ones if they get a replacement with lower durability.

This explains a lot of the odd side behaviour I've had when testing this concerning them not dropping stuff (meaning what they were wearing was even poorer quality), and also explains why I'm getting practically only undamaged items.

Side note: I now have about two chests full of undamaged armour 'harvested' this way. I was under the impression that the intended behaviour was that armour drops were impossible to get without human interaction, much like exp orbs.

One of the oddities is that they seem to absorb it, without dumping the old one... not sure if that is intended too.

No, I believe the bug is that using shift-click to bulk create, the non-starred fireworks made from the remaining paper and sulfur after using up the stars ARE the same as spawned blanks. I don't think normally crafted blanks give this problem.