mojira.dev

ryu3025

Assigned

No issues.

Reported

MC-237220 Custom Advancement recipe rewards unlocks all custom recipes Invalid MC-230257 Horses play armor equipping sounds when their armor item is read from NBT Confirmed MC-228260 When loading datapacks into a new world, icons are incorrect. Cannot Reproduce MC-196592 Data packs cannot replace noise_settings .json files of vanilla dimensions during world creation Cannot Reproduce MC-172955 NOT A BUG, PLEASE CLOSE Minecraft isn't detecting air in lower levels Duplicate MC-171775 /teleport no longer allows a player to teleport below Y layer 0. Duplicate MC-169576 Xp Query can be 1 off. XpTotal isn't always accurate. Duplicate

Comments

Confirmed with 1.19.2

If you can, a recording of this would help.

You're saying that you're placing adjacent blocks to air, and in the image you're in the sky. How are you even placing the blocks in the sky with nothing around it? Are you using /setblock to place a block in the air?

Can you look at the block with debug (f3) on? What block does the debug say it is (on the right of the debug info). Do you have any resource packs on, that would affect the block?

I'm also experiencing this. I moved about 10-20 chunks away and there was unloaded chunks that didn't want to load after waiting a bit.

It think this a duplicate of MC-245010 which was created about the same time as this one.

I don't think this is a bug. According to the wiki, Goats will avoid going into Powder Snow and will even jump over it, but it doesn't say that they can walk over it.

I think this relates to MC-244720 which is the bug that Creeper Juice is talking about.

EDIT: I just discovered it was happening to me because my reduce debug info gamerule was on, which is what it's supposed to do. I normally don't use that game rule. Is your reduce debug info gamerule on?

Is the door of this mansion on the same level as the surface in front of it? I think that's the important part. It would be weird if the mansion had air underneath it.

Affects 1.18 Pre-Release 5. Location:

  • Seed: -3813133625422898723

  • Coordinates: X:-1437 Y:50 Z:-284

I added a screenshot of it.

Can confirm in 21w38a.

Okay, I just got help on reddit. It was a code error. Instead of this:

 

"items": [
                    {
                        "items": [
                            "minecraft:brain_coral"
                        ]
                    }
                ]

they used this:

"items": [
                    {
                        "item""minecraft:brain_coral"
                    }
                ]

 

In the mp4 video I uploaded, I only had 1 data pack installed and active which is the other upload "pack_I_used.zip".

I loaded it up again to take a screenshot, but the problem didn't happen this time. I don't know what caused it.

@Avoma. Thank you, I'm going to start watching/voting for that issue.

 

Their issue searching interface is way too messy. I tried searching for an issue that matches this and couldn't find anything.

I tested this in 1.16.2-rc1 and it's working now.

Okay, I was able to edit the vanilla overworld by copying the noise settings .json to the settings file in the dimension json, and tweak it there.

I don't think it's really necessary to create a whole new issue for noise_settings because that's part of replacing the vanilla dimension that isn't working, but since title of this issue is technically not true anymore, I created a new issue for this: MC-196592.

Did you test mine, is everything set up right?

Should I really make a new issue? The problem currently is the same as this one, except it's "some" datapacks and not "all" datapacks, since yours worked, but mine and Michael Norton's didn't. I would probably title the new issue the same as this one, except with the word "some" before it.

I don't believe this is an issue anymore.

This main problem this issue was causing was that entities would get permanently stuck in the overworld, but in pre-8 (I haven't tried 1.16-rc1) the dimension tag doesn't get set or used, so entities aren't getting stuck in the overworld.

Entities still aren't teleporting if there isn't a Nether Portal on the other side, but should they? If an entity teleported into the Nether without a portal on the other side, it would weird for a player traveling in the Nether, to eventually find an overworld entity without a portal. The teleported entity would have to generate the matching portal and nether chunks when it goes in and the player that pushed it in would probably have to wait in a loading screen even though they aren't teleporting themselves.

There must be something different between my testing and your testing, because I'm not having this problem in 1.16-pre7. I just tested in 1.16-pre8 and I'm not having a problem there either. This is how I'm testing it:

  • build nether portal

  • use a lead on a cow and walk around the portal to lure it in and out of the portal

  • the cow has portalcooldown data but no dimension data

  • attach the cow's lead to a fence pull then walk into the nether and out to generate a portal on the other side

  • lead the cow back into the portal and it teleports into the nether

  • return to the nether to where the cow is

  • the cow still has portalcooldown data but no dimension data

I think the bug is fixed in 1.16 Pre-Release 3. Is anyone else not having a problem with this bug?

EDIT: I wasn't sure before, but I tested in survival and everything thing is still working. I think this bug is resolved.