How this can be Fixed instead of WAI.
Please tell me this will be a block tag that can be enabling or disabling.
I think change it to Target is invulnerable to the given damage
will solve it.
Well, snowballs cause damage. Use snowball against mobs will cause them react panic or fight back, or for villagers it cause minor_negative gossip, just like any other forms of damage do. Only do 0 damage value isn't means it is not a damage.
Can confirm in 1.20.1 .
Literally just change the damage compute from amount = (amount + 1.0F) / 2.0F
to amount = Math.min(amount, (amount + 1.0F) / 2.0F)
will solve this problem and do the same change can solve the Ender Dragon problem.
Highly related to MC-72151, the same thing caused wolf took more damage when the damage is below 1.
Tamed wolf take damage / 2 + 0.5
damage if the damage has a source and the source is not a player nor arrow. This raised their effectively health to about 40, highly resist to damage to avoid players lose their bond wolves.
Warden melee attack only do 30 damage, and sonic boom only do 10 damage, both not high enough to kill wolf with 40 ehp.
I think this is WAI. And asking for making warden kill wolf in one melee hit is more like a feature request.
It should behaviors exact same to when you throw snowball to them. if a snowball can blow up end crystal, then /damage should too.
@ampolive no, if one get killed by an arrow or snowball without an owner, like dispenser summoned them, then they are appeared in the death message.
You can also use /damage to kill a living entity with any sources, like "Player was slain by Bread".
Can confirm in 23w06a. The release of /damage
making it extremely easy to reproduce, simply standing in water and run "/damage @s 100 fall
", then "death.fell.accident.water
" appears.
Damage source can be any entity, and they are not excluded.
Players are invulnerable to damage with 0 damage value before /damage
exists. This also happens when you throw a snowball to ohter players.
But they behavior like that before /damage
exists, they are destroyed upon recieved any damage regardless damage value. A snowball that do 0 damage can destroy End Crystal too.
I guess they are removed by the game when they are below building height -64, rather than the void damage, so damage won't work.
Health is exclusive to LivingEntity and other entity dont have health. To destroy entities, use /kill
instead.
RE redstonehelper:
My answers for two questions is "Yes".
You can try the same in survival mode.
Just click right key slight.
Can you see any Arrow on the ground from my screenshot?
This is not MC-93619!
I said "the arrow was into blackhole", not "shoot in create mode"!
RE:redstonehelper
Add Repeat mode and "Aways Active" mode
RE:Marcono1234
Nothing else, just place a Minecart with Command Block then open it.
RE:redstonehelper
command:/entitydata @e[type=Arrow] {Potion:""}
return img uploaded
RE:FVbico
I has tryed /entitydata @e[type=Arrow] {Potion:""}, nothing different with/entitydata @e[type=Arrow] {Potion:"mincraft:water"}
cannot remove tag Potion
This isn't solved and still WAI. After the change, wolves now even more resisting Warden.