mojira.dev

user-da766

Assigned

No issues.

Reported

MC-256365 Crash while in nether fortress Awaiting Response MCPE-158175 Sculk sensors on Bedrock lack a cooldown state after deactivating Works As Intended MC-252420 Translucent layer of allay's torso renders fully solid Duplicate MC-252394 Java Edition sculk broken by TNT not directly ignited by players don't drop experience orbs on Java, while Bedrock sculk does. Duplicate MC-252190 Player-dropped items creating vibrations depends on you sneaking at the moment the item hits the ground, instead of when you threw the item Fixed MC-252108 Eating a food item no longer opens the piston doors in city_center_2 Fixed MC-252074 Frogs cannot walk properly on soul sand Duplicate MC-251861 Item interaction vibrations are ignored when sneaking Works As Intended MC-251840 Game crash whilst getting block state: cwj: Missing Palette entry for index 8 Fixed MC-251594 Leads are leashed too high on allays Fixed MC-250983 Allays can get stuck and freeze inside non-full blocks Fixed MC-250905 Mud does not have #minecraft:small_dripleaf_placeable block tag despite being a wet block that supports vegetation Works As Intended MC-250896 Top face of the warden's torso has unnaturally straight line across the texture Works As Intended MC-250662 minecraft:sonic_boom particle frames are misordered during animation Fixed MC-250288 Some blocks in Ancient City structures can only be covered by sculk veins and can't be converted into a sculk block Fixed MC-250272 Warden spawns in blocks that have no collision Fixed MC-245813 Big dripleaf blocks lava spring upon world generation Duplicate MC-240642 Glow squids spawn even if the block light is above 0 Works As Intended MC-238894 Azalea tree generates on leaves Duplicate MC-226035 Axolotl legs move inconsistently during swimming animation Confirmed

Comments

I encountered this issue in 1.19.2

This issue persists in 1.19.2

Calcite veins on stony peaks are intended generation.

@Magdalena Wardak I attached the video for the Bedrock sculk sensor. The lack of the cooldown causes an unintended redstone loop like this. Sculk sensors have a cooldown state specifically to prevent this issue.

Note: Giving an allay invisibility and then switching to spectator mode will render the transparent texture as assumedly intended. 

Unintended behavior remains in 1.19 Pre-release 4

1.19 Pre-release 3 removed item_interact_start. However, item_interact_finish still masks the eating vibration.

@Markus Gustavsson  I was able to open the world again after the crash, so I'm not sure how severe this crash really is.

Can confirm in 1.19 pre-release 2.

@markderickson @Markus Gustavsson Can confirm. I flew back to the ancient city and the coordinates match.

Can confirm. The bug only applies to the leaves of the propagule.

Confirmed in 1.19 pre-2

Can confirm for 1.18.2 and 1.19 pre-release 1. This also applies to baby axolotls. Baby axolotls appear as adults for a moment when released from their bucket.

Oops, I misread that as "no longer ignored." My bad!

The world was created in 22w19a.

The last thing I did was fly through an ancient city in creative or spectator mode

Not fixed in 22w19a. I suggest that this issue be reopened.

This issue also happens with frogs. They try to exit a body of water by trying to jump above land that is a block too tall. I assume their behavior is similar because frogs and axolotls are both amphibious.

Issue remains in 22w17a.

On Bedrock, allays linked to a player will fly towards the player's location when they're far enough from the player. On Java, they don't return to the player every time.