This issue persists in 1.19.2
Calcite veins on stony peaks are intended generation.
@Magdalena Wardak I attached the video for the Bedrock sculk sensor. The lack of the cooldown causes an unintended redstone loop like this. Sculk sensors have a cooldown state specifically to prevent this issue.
Note: Giving an allay invisibility and then switching to spectator mode will render the transparent texture as assumedly intended.
Unintended behavior remains in 1.19 Pre-release 4
1.19 Pre-release 3 removed item_interact_start. However, item_interact_finish still masks the eating vibration.
@Markus Gustavsson I was able to open the world again after the crash, so I'm not sure how severe this crash really is.
Can confirm in 1.19 pre-release 2.
@markderickson @Markus Gustavsson Can confirm. I flew back to the ancient city and the coordinates match.
Can confirm. The bug only applies to the leaves of the propagule.
Confirmed in 1.19 pre-2
Can confirm for 1.18.2 and 1.19 pre-release 1. This also applies to baby axolotls. Baby axolotls appear as adults for a moment when released from their bucket.
Oops, I misread that as "no longer ignored." My bad!
The world was created in 22w19a.
The last thing I did was fly through an ancient city in creative or spectator mode
Not fixed in 22w19a. I suggest that this issue be reopened.
This issue also happens with frogs. They try to exit a body of water by trying to jump above land that is a block too tall. I assume their behavior is similar because frogs and axolotls are both amphibious.
Issue remains in 22w17a.
On Bedrock, allays linked to a player will fly towards the player's location when they're far enough from the player. On Java, they don't return to the player every time.
I encountered this issue in 1.19.2