mojira.dev

user-f4f74

Assigned

No issues.

Reported

WEB-4415 delete my account Fixed MCPE-14101 Creeper damages terrain in water. Fixed

Comments

No, I do indeed want the account on Jira deleted. I initially came to report a bug here and I had made this account when I was 15 or so. I don't play minecraft a lot anymore. I would have let this account stay on the side but even though my notifications are set to not send me any mail, out of no reason, I have started getting mails on my email for as long as since a year, and on issues that i am not even following. Anyhow, i believe i won't be using this website and all and just wish my account and data be deleted, with any other necessary data just be anonymized.

Well of course if no one set the custom name, probably the custom name would be the default. I mean that the developers probably set the names as the custom. First of all, there is no tag such as "Default name"(Heh Heh), AND, if you say the names that are displayed by default using the customname tag are default, I would rather say that it should be visible when the mobs are just spawned.
Also it is better if those names(such as "Cow" on a cow) are visible, as you will know that the command is working. It would be better then there was nothing, just like it is on the minecart.

Although I understand what the reporter meant, why should the developers trouble themselves over something as puny as this? Aren't I right?

That's what I said.
It's intended.

Confirmed in 1.10.2.
I know the reason for this bug. A mistake in coding I guess. The fishing rod works in a case that if we reel it out, the fishing rod must be in the item slot you selected. Because of it being in off-hand, there is no fishing rod selected and as soon you reel it in, the fishing rod entity disappears. You can confirm this even with your main hand:
Take a fishing rod> Reel it out in the water> Now choose another item slot.
Observation:
The fishing rod entity will disappear.
If this REALLY is the case, then this bug can be fixed only in the upcoming version. (1.10.3 or 1.11 XD.)

I wonder how the helpers can't figure something as easy as this.
No Offence but the helpers didn't even consider understanding the tag.

THE HELL.
Of course by the command we can say that the "customnamevisible" tag is only a tag to show whether the custom name is visible or not.
IF YOU ACTUALLY WANT TO CHANGE THE CUSTOM NAME, HERE IS A SAMPLE COMMAND:

/summon Cow ~ ~ ~ {CustomName:"Name"}

JUST UNDERSTAND THE TAG.
Of course Grum would shut the report.

Also for MC-95905,
There is a huge difference between "Default" name and "Custom" name. Probably there is no default name for the minecart.

Once again, the "CustomNameVisible" is just to say if the custom name should be visible or not.

Can't confirm in 0.15.90.2 as it isn't downloading on my phone. Can someone else confirm it?

Sorry for the very late update. Actually I don't play mcpe much.
Also this was created in April, so when there weren't much back then, I forgot about this.

I actually think that if we are in the air, we actually get extra knockback. Not sure though, but I can say that its not about the first or second hit. Seems like someone will need to confirm this.

The greatest reason for this bug would be that first of all, ever since 1.8, although it was said that the game has been made a lot lag-free, there is still lag in the client. This mob lag actually doesn't happen on a fast computer or on servers. It does happen on servers but if the server is fast, then there is no problem. The biggest reason for this lag I guess would be because of the higher number of entities. If there are armor stands, command blocks, redstones, mobs, etc. then this can be seen clearly. Sometimes in survival, the mobs stop moving but we can move and do anything. BUT NOTICE: When we attack them, they won't get attacked. And also, if we wait for the game to work, all of a sudden, the game goes too fast and then the mobs attack us 5-7 times in 1 sec. Also I guess if we check the logs, sometimes it says the message like: "Can't keep up! Did the system time change, or is the server overloaded? Running "x"ms behind, skipping "y" tick(s)".
The running of "x" minisecs behind forces to skip some ticks, which causes the mobs to attack all of a sudden. This only happens in SinglePlayer, or MultiPlayer if the server is overloaded or can't keep up. But if this happens in MultiPlayer, it won't show in our logs. Rather it shows in the admins log. (Well, because HIS server is lagging lelz)

Does not work as intended. Why should the pigmen spawning teleport?
It's fine for other mobs but the pc version does not teleport the pigmen spawned in the portal frame.
If the pigmen teleport as soon they are spawned, better don't even code that zombie pigmen should spawn when there is a nether portal. Also this issue duplicates mcpe-10839

It is true that we can see the pigmen for a sec then they teleport to nether. But I can't say that this is intended according to mcpe-14032, because if this WAS intended, it would have been better if the developers never coded that pigmen should spawn near the portal as they would end up going to the nether and the nether is never at a loss for pigmen.