As of 1.11 snapshots you can use block states in /setblock
, /fill
, /execute detect
and /testforblock
, rather then meta data, this makes /give
, /clear
and /replaceitem
stupidly hard to use, to get the right item.
This also affects models; models are named acacia_log
, where in game you have log2:0
.
The best way to fix this is to make them separate blocks (like the model files), in the attachments (
[media]) is a LONG list of blocks that shouldn't be block states but their own block.
The model/block state files should be renamed too when they are not the same as listed below.
This list contains:
Block states that shouldn't be block states.
Logical changes.
Changes that'll make the code more sane.
Build up like this:
Current collection
What it should be (old data value(s)/old block state(s)/{old nbt data})
Additional note(s)
Linked issues
is duplicated by 4
relates to 6
Attachments
Comments 21
Ids are internals, everywhere but the translations it states silver, hence why it is consistent then.
Why the suggested switch from stained_hardened_clay
to color_terracotta
(instead of color_clay
or color_stained_clay
)?
Seems like, with real terracotta just added, it would cause some confusion.
I just listened to @unknown, he's making the changes, and as the changes are being made, this list gets updated.
@unknown The new blocks are called glazed terracotta, and they're made by smelting stained clay. So I guess that retroactively makes stained clay simply not-glazed terracotta. And hey, it's more concise, so that's a plus. 😛
Updated with the latest info, main changes:
(de)confirmation of all things (but comparator power(ed) tag)
smooth_quartz
oak_pressure_plate
oak_button
oak_trapdoor
piston_extension -> moving_piston
banner -> COLOR_banner
wall_banner -> COLOR_wall_banner
spawn_egg -> ENTITY_spawn_egg
red_mushroom_block, brown_mushroom_block -> red_mushroom_block, brown_mushroom_block, mushroom_stem
FLOWER_flower_pot -> potted_FLOWER
wall_XXX_skull/head -> XXX_wall_skull/head
chiseled_quartz -> chiseled_quartz_block
notch_apple -> enchanted_golden_apple
slime_ball not altered
speckled_melon not altered
redstone not altered
end_crystal not altered
fireworks -> firework_rocket
Updated list again to show:
portal
goes unchangedwooden_button
is the current id with future idoak_button
MOB_wall_skull
instead ofwall_MOB_skull
as per FVbico's request.
Using "light_gray" instead of "silver" might make it more consistent.