same issue as MC-115098, but this time with fish.
How to reproduce
minecraft:bedrock,5*minecraft:stone,5*minecraft:dirt,5*minecraft:sand,20*minecraft:water;24;
Linked issues
is duplicated by 3
relates to 1
Comments 4
I concur, however technically fishes despawn, so the issue is more less similar to ocelots - which are not restricted. The issue in this case is that it seems they spawn with water mobs, and count towards passive, so spawning is not every 20s, but every tick, so while technically they would despawn, they would build up within couple of seconds into thousands crashing the game anyways. They should count towards the water mobs cap no doubts.
Parrots crash was slow but inevitable, as they didn't despawn. Ocelots can still crash the server but its slow and requires special arranement of spawn conditions (only allowing spawning withn 24-32 range). Fish covfefe should not happen in normal worlds (but as long as you make a water tank above the oceans at build limit (no squids spawning, so no spanwing restrictions) you can crash the game within minutes maybe)
I don't if this is my issue but i went out in the ocean to find the new things and it crashed.. Tried to get back in and it won't let me. Keeps crashing.
Edit: To confirm this happened in 18w09a.
@unknown Your issue is described in MC-124123.
Make a bug report instead of commenting in the future, as that will make it more visible 🙂
anything that works with normal mobspawning range and requirements needs a cap...