mojira.dev

ilmango

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Reported

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MC-230843 Skeleton Horses Don't Spawn In Peaceful Mode Invalid MC-227168 Shulkers don't attack back in peaceful difficulty Confirmed MC-227058 Any hostility between animals is removed in peaceful Fixed MC-175314 Can't compost nether sprouts, fungus, roots and vines Duplicate MC-168091 Concrete powder doesn't convert into concrete when dropped into deep water Fixed MC-164345 Can't equip pigs, horses, mules, donkeys, llamas with saddles or horse armor using a dispenser Invalid MC-161747 Trees don't generate appropriate to the biome Invalid MC-161026 Blocks that don't destroy path blocks when placed destroy them when moving above them Confirmed MC-146539 Piston Base Conducts Redstone Signal When Retracting Duplicate MC-141073 3 carpets not enough to smelt one item in smoker or blast furnace Confirmed

Comments

this is also very confusing for newer players

not fixed for melon/pumpkin stems

is this really WAI? fishes no longer enter boats. It was decided that dolphins sitting in boats isn't intended, which is contradictory. https://bugs.mojang.com/browse/MC-128241

i also think this was marked as duplicate incorrectly. The other issue was about something else

I don't get why a shulker shouldn't be able to stay on top of slab, but staying on top of a double slab is fine. Recently the possibility to add torches at the side of stairs was added. Any chance the shulker behaviour will be reevaluated? In my opinion the surface should be the deciding factor. Shulkers shouldn't stay on iron bars but at least on slabs and upside down stairs.

yes. also an issue in 1.12 and very likely in the latest snapshots

Previously frosted ice blocks that had fewer than 2 adjacent frosted ice blocks melted immediately.

at least provide an intended alternative for this widely used behaviour without any downsides.

the transparent blocks are just a symptom. this doesn't deserve an own bug report

[media]

ehm this is unrelated to random ticks. it's caused by faulty world generation and has been in the game for years. here's it happening in 1.12.2:

https://imgur.com/a/PNk9P

seems intended. Trying to change hoppers in a way, that this behaviour doesn't occur would very likely break countless contraptions. Hoppers transfer items every 8gt, but the first item is transferred after 7gt. This is a very important fact for countless contraptions, that rely on those timings, and the cause for this issue. Changing this behaviour, just so one redstone circuit behaves in a way somebody thinks it should, would be a bad decision. Furthermore you can make a workaround with redstone in order to avoid this issue.

this breaks the entrace to my melon farm.

confirmed for 1.11.2.

There was a portal on the overworld side. We notice it all the time during normal gameplay. Somebody goes through a portal -> lag spike for 1-2 seconds.

I don't see why this is a bug or an issue. Portals have no collison box, therefore mobs can spawn inside of them. There are no exceptions to this rule. A large slime farm could also spawn 1 block next to portal and because of it's size immediately go through the portal. Or even 2 blocks next to the portal and randomly run into the portal. The result is the same.

worse than ever before in 1.11.2

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