fixed in 1.14
not fixed for melon/pumpkin stems
not fixed.
is this really WAI? fishes no longer enter boats. It was decided that dolphins sitting in boats isn't intended, which is contradictory. https://bugs.mojang.com/browse/MC-128241
i also think this was marked as duplicate incorrectly. The other issue was about something else
I don't get why a shulker shouldn't be able to stay on top of slab, but staying on top of a double slab is fine. Recently the possibility to add torches at the side of stairs was added. Any chance the shulker behaviour will be reevaluated? In my opinion the surface should be the deciding factor. Shulkers shouldn't stay on iron bars but at least on slabs and upside down stairs.
yes. also an issue in 1.12 and very likely in the latest snapshots
Previously frosted ice blocks that had fewer than 2 adjacent frosted ice blocks melted immediately.
at least provide an intended alternative for this widely used behaviour without any downsides.
the transparent blocks are just a symptom. this doesn't deserve an own bug report
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ehm this is unrelated to random ticks. it's caused by faulty world generation and has been in the game for years. here's it happening in 1.12.2:
why was it reverted?
seems intended. Trying to change hoppers in a way, that this behaviour doesn't occur would very likely break countless contraptions. Hoppers transfer items every 8gt, but the first item is transferred after 7gt. This is a very important fact for countless contraptions, that rely on those timings, and the cause for this issue. Changing this behaviour, just so one redstone circuit behaves in a way somebody thinks it should, would be a bad decision. Furthermore you can make a workaround with redstone in order to avoid this issue.
this breaks the entrace to my melon farm.
confirmed for 1.11.2.
There was a portal on the overworld side. We notice it all the time during normal gameplay. Somebody goes through a portal -> lag spike for 1-2 seconds.
I don't see why this is a bug or an issue. Portals have no collison box, therefore mobs can spawn inside of them. There are no exceptions to this rule. A large slime farm could also spawn 1 block next to portal and because of it's size immediately go through the portal. Or even 2 blocks next to the portal and randomly run into the portal. The result is the same.
worse than ever before in 1.11.2
confirmed
this is also very confusing for newer players