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MC-133181

Observer Cooldown is broken

Observers are missing their cooldown.
Observer can power directly after the tick it already power, sending a constant power if made to update every tick

This is a huge flaw and it breaks about 80% of doors

Example: 

1.13pre-7: piston is powered for 2 ticks (4 gameticks)
1.12: piston is powered for 1 ticks (2 gameticks)

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Example 2: 
1.13pre-7 : right piston is extended same way as left piston
1.12: right piston pulses twice

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Example 3:

part 1: Piston
1.13pre-7: Piston is constantly powered
1.12: Piston pulses

part 2: Dust behavior.
1.13pre-7: the redstone dust never unpowers 
1.12: the redstone dust turns on and off 

+ observers powers more times/minute in 1.13pre-7 compared to 1.12

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Attachments

Comments 11

Confirmed in 1.13-pre8: Observer does not work as it should.

This bug was introduced in 1.13-pre4, and affects all subsequent versions.
I'd like this fixed before the release. 

The clock driving this circuit is common. The top observer that detects the output repeater outputs a constant signal. It would be the same if the lower repeaters were a continuation of the rails.

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Confirmed for 1.13-pre9.

This mechanic breaks alot of redstone creations for no reason. It was a really useful and intuitive mechanic widely used by redstoners, and accidentally removing it will just pisses of people as their redstone breaks for no reason.

1 more comments

Confirmed for 1.13 official release. :'( good luck guys...

Confirmed in 1.13, turned a lot of redstone circuits into clocks and tanked my Patreon servers tick rate as a result.

That's already marked as affected...

18w30a also affected

Wilux Dahlqvist

migrated

Community Consensus

Minecraft 1.13-pre7, Minecraft 1.13-pre8, Minecraft 1.13-pre9, Minecraft 1.13-pre10, Minecraft 1.13, Minecraft 18w30a, Minecraft 18w30b

Minecraft 18w31a

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