EDIT : Still happening in 1.14 Pre Releases 1 and 2 /!\
Hi !
I was playing a survival game using the 19w14b snapshot and when I killed the EnderDragon in the End I also decided to cross the End Gateway which spawned allowing me to explore the End islands to found End cities ; I also launched an enderpearl sending me to the other side and I have also been spawning on an island but at the edge of the void, and automatically pushed one bloc away from where I was without any possible resistance to stop this, sending me to the void where I also died.
I also checked if this was exceptional and I can confirm that this is recurrent. I tryed it with new worlds where the same thing happened but I didn't die other times cause there were blocks where I have been pushed this new times.
It looks like this is happening when crossing an End Gateway for the first time, after what it doesn't happend anymore.
Thanks for reading.
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Happen in 19w11b, 19w12a, 19w12b, 19w13a, 19w14a

Can confirm this, I made a video showing the problem: https://youtu.be/-m0EGIwHzQU
I tried different designs to prevent falling down the platform, but nothing really worked well.

Can confirm this still occurs in 1.14 Pre-Release 3.
This happens because the game places you slightly too low down (inside the block) when it teleports you. For some reason this only seems to happen to the gateways in the end dimension that the game automatically generates as I can't reproduce it using the setblock command (/setblock 0 75 0 minecraft:end_gateway{ExitPortal:{X:5,Y:75,Z:0}}, for example), even when setting the exit location to somewhere in unloaded chunks.
@unknown Perhaps change the the summary (title) and description to mention that it places you inside the block, causing you to get pushed out? Just a suggestion.

Still an issue in 1.14 Pre-Release 5. It's also very easy to reproduce. From my testing on a random seed 19 out of the 20 generated gateways near 0 0 gets you stuck in the floor slightly upon teleporting through it, of which 6 of would most likely kill you, as going through them gets you get stuck in the floor and slowly you get pushed out into the void.
Please confirm (and fix).

Still occurs in 1.14 (release).

Still occurs in 1.14.1 Pre-Release 1 (which for some reason is 1.14.1 on here?).

Still an issue in 1.14.2 Pre-Release 2 as well...

Can be seen happening in 1.14.1 Pre-Release 2 in the following clip

This bug is caused by chunks loading after the player has fallen down a bit and then forcing the player to start crawling. Meaning the blocks load in the same place as the player and that's why the player starts crawling.

Still an issue in 1.14.1 (release).

Happened to me as well. I went through mine a second time and this time I could see myself being pushed off the platform as the platform loaded fast enough the 2nd time to see the glitch. I was partially embedded in the platform as I was being steadily shoved off.
I have also seen this with the end portal taking me to the end - I end up stuck in the obsidian and had to switch to creative mode to get out of it, and a nether portal taking me to the overworld where I was stuck in the ground and again had to use creative mode to get out.

I have exactly the same problem. Steps to replicate the problem with problematic world -
[media]Load the provided world.
Open to LAN with Creative and Cheats enabled.
/execute in minecraft:the_end run tp @p -37 57 -76
Go up the stairs and use one of the trapdoors to force crawling or use ender pearls to use the gateway.
You will get pushed outside platform and fall into the void.
Problematic world is run on Linux server, but I could replicate it locally on Windows 10 machine. Using 1.14.2 Prerelease 1.

Still in 1.14.2-pre3: https://www.twitch.tv/videos/428355184?t=00h15m36s

Still a problem in 1.14.1 release

Using the world Yax provided, I was not able to replicate the bug on 1.14.2-pre4.

Yup, problem gone in 1.14.2.

Request to link MC-99587 and MC-97725. Are these 3 not all the same? Perhaps there are multiple types of clipping, but the problem nonetheless is clipping due to bad teleport placement and/or checks.
As regards clipping out of a block to your death, it's still present in 1.14.4 and 19w39a. It involved End Stone Bricks with End Stone Wall atop.
There are several newly created reports of fatal falls from Gateways, so this really should not be marked Resolved.
If you're experiencing this (or a similar issue) in 1.14.4, please create a new ticket instead of commenting on resolved ones.

In the past, folks would just update existing ones if it's the same problem. Duplicate tickets are a real problem, so usually mods will tell people to use the search feature rather than proliferate tickets.
"REOPENED
This issue was once resolved, but the resolution was deemed incorrect. From here issues are either marked assigned or resolved."
Reopened tickets are common here. Also, I did already comment on existing Open tickets. I only comment on everything I can so that we can consolidate issues into more manageable pieces. To my estimation, these are related and perhaps the even the same code causing the problems. If that's not true, I'm open to people's cases for that. So far I've not seen anyone talk about specific code changes that would correct this ticket but not others.
We have changed our policy on reopening tickets a while ago. Tickets will only be reopened if the exact issue still exists, despite being claimed to be fixed.
As end gateways no longer spawn players inside of blocks every single time (which is what this ticket was about), this exact issue no longer exists.
The issue with tickets being reopened and edited over and over again is that at some point, you can no longer distinguish between what was information for the old bug, and what's information that's still relevant.

Awesome, that is good to know; it has been some time since I've really spent some time here. In any case, I have quite appreciated "relates to" links, since searching tickets can be a real hassle, trying to match the exact strings used to report the thing.

Can anyone explain in what manner this got fixed? What block combination was causing or not causing it? I want to get some more info before considering new tickets.
The only open tickets describe issues with transparent blocks. But clipping out of solid, non-transparent blocks is still a problem in 1.14.4, whether or not the chunks are loaded already.
I had the same clipping problem on a server while playing alone, as well as when another player was standing still right next to the destination gateway.

@ Jonathan
For context: This ticket was specifically regarding the player getting stuck inside a block upon teleporting through a gateway. What would happen was that you would get teleported clipping slightly inside the block you were supposed to be teleported on top of, and you were unable move out of the block through normal movement (walking, sprinting, jumping). You had to teleport (via ender pearls or other means), use water to swim up, or mine the block to unstuck yourself.
If this block you were clipping in was at the very edge of an island you would get pushed off the edge and fall the void with little you can do to save yourself. This itself isn't really an issue or specific to this issue, but just a game mechanic where you get pushed towards air if you're inside blocks that have air on at least one side.
Here's a video that shows the issue: https://www.youtube.com/watch?v=dlX73SOpOXU&feature=youtu.be&t=105
I'm not sure if the player clipping inside the block (and being stuck inside it) was caused by the 'crawling' feature (in which your hitbox becomes much smaller if your head is inside a block but your feet are not) that was introduced or not, but either way this sure appears to have been fixed as I personally haven't experienced it since. You now get teleported on top of the block.
Anyway, whether you're still experiencing the exact same issue or a slightly different one, create a new ticket if there isn't another one that already describes the exact issue.