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MC-153607

When a vex is teleported, it is no longer hostile and slowly moves towards its original coordinates

The bug

If you teleport a vex using /tp command, its movement pattern will be broken and it will move so slow. In addition to this the vex will no longer become hostile to any entity.

How to reproduce

  1. Summon a vex

  2. Run the command:

    /tp @e[type=vex] @s

    → ❌ Notice how slow the vex moves

  3. Attack the vex
    → ❌ Notice how the vex is not angered

Linked issues

Comments 16

Can confirm in 20w51a although after a while, the vex will return to normal and begin to once again, attack the player.

I think this and MC-257478 are actually the same bug, involving a Vex being teleported and it's AI acting oddly.
I tested teleporting a Vex and it slowly, without attacking anything, flew to its original coords before teleportation. MC-257478 is just a way it can happen in survival. The vex wouldn't be teleporting to its evoker's coords, it was going to its original coords in the overworld

These bugs info and descriptions should be merged, as both are two parts of the same issue. This was tested in 22w46a, for reference.

BoundX: When a vex is idle, it wanders, selecting air blocks from within a 15×11×15 cuboid range centered at X,Y,Z = BoundX, BoundY, BoundZ. This central spot is the location of the evoker when it summoned the vex, or if an evoker was not involved, BoundX, BoundY and BoundZ do not exist.
BoundY: See BoundX.
BoundZ: See BoundX.

This should be changed to Working As Intended

The wiki is not a source of developer intent and only describes the game as-is. Not to mention it states nothing about the absurtly slow movement speed or lack of hostility.

adnan dakir

(Unassigned)

Confirmed

Mob behaviour

vex

Minecraft 1.14.2, 1.16.1, 20w30a, 1.16.2 Pre-release 1, 1.16.2, ..., 23w14a, 23w16a, 23w17a, 23w18a, 1.21

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