The first picture (normal looking chest, as expected to appear) is with no texture packs applied, the rest are with the Programmer Art pack applied. I tested this with another pack and had the same result.
Anything besides the default textures seem to cause a swap of textures on the chest, placing the top and bottom on the inside, and the inside on top and bottom.
I checked the packs in 1.14.4 and can confirm it's not the packs themselves swapping the textures.
Not sure if this counts being sorta texture pack related but thought it was worth reporting.
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On checking my enabled Resource Packs, one called "e8b22f28dd0202cd90dfd935636080ce-Texture Update V3.1" was active, on removing this the chest textures restored themselves, trying the "Programmer Art" Resource Pack also breaks chests and banners, both of these texture packs are listed as current and valid.
Fix suggestions: Either update the resource pack id, (auto disable these packs and stop the bug) or retro load the packs so that the messed up textrures are transposed on loading and fixed that way.
Note: For mods this also fixes the black banner issue, but not item frames!!!
(I'm going to give up reporting bugs as Jira is bugged itself, searched for 'Chest' before reporting, no listing, posted to get told by a mod I'd duplicated a bug report and to try searching next time ugh!, furthermore a dev assigned to one of my bug reports (MC-147777) dropped it with no explanation why, so very unhappy with this USELESS system atm.)
@unknown, if a dev is no longer assigned to a ticket, that only means that they're not actively working on it. It does not mean that the issue won't be fixed.
All textures in /assets/minecraft/textures/entity/chest/ in the 19w38b jar have been changed. The rows have been flipped (looks like the top and bottom faces of both the lid and body of the chest have been rotated 180 degrees counterclockwise, while the sides seem to have been flipped vertically), and the front faces of the chests have moved to the far right side of their respective rows. The latch texture also looks like it's been inverted:
Normal chest texture from 1.14.4:
[media]Normal chest texture from 19w38b:
[media]I applied the changes to an existing resource pack to make them match the textures in the 19w38b JAR and chests render normally again.
By all appearances this looks to have been an intentional change to the chest model/textures that wasn't documented.
Zack, You may also want to check out EnderChests and Banners/Banner parts, although I suspect banners is also the current texture transparency issue such as on banners, item frames, shulker boxes, dropped items sign text at a certain angle gets a black background, I'm thinking in the textures transparent (was black has been transposed with the shulker bottom texture, so another transposed issue...
Almost looks like a junior dev screwed up the model texture co-ordinate numbers then edited the texture sheet to match... Almost!
To answer that specific question: Yes, of course there is a technical justification for the change. And your repeated insinuations that there weren't are the insult in question. This change was done as part of a huge overhaul of the graphics engine with the end goal of making it more modern and perform much better. The problem with demanding answers is that I can either stop and answer everyone's questions, or I can keep working on making the game better.
I dislike that this wasn't posted in the changelog (and it will be included in the next one), but that's a different issue.
And yes, top tip for actually getting information or answers is to ask nicely.
So is programmer textures getting fixed? Everything reporting that is getting closed as a duplicate of this, which is closed as works-as-intended, when programmers textures is obviously not intended to mess up chests.
I have had the same exact problem making my own texture pack. While stumbling over another texture pack I have realized my mistake. To change the broken and bugged textures go into your "pack.mcmeta" and change the pack format from 4 to 5 fixing the broken skins
If anyone wanted the other types of chest (not broken) for resource pack making, here are the: normal double, trapped, trapped double, christmas, christmas double, and ender chest textures (in that order). Textures with _left or _right on the end are the two halves of double chests. (All textures taken from 1.16.4)
[media][media][media][media][media][media][media][media][media]
Ender chests are affected as well, see MC-161419.