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MC-177723

Casting Issue: Mobs occasionally just spin around when coordinate numbers are very high

The bug

Near the world border, mobs that try to walk around, chase you or run away from something occasionally just spin around. 

 

Linked issues

MC-163410 Mobs sometimes spin while pathfinding Reopened MC-161969 Casting issue: Adding ender eyes to end portal frames at high distances causes particles to lose precision Resolved MC-167042 Casting issue: Campfire embers are generated at a point that loses precision at high coordinates Resolved MC-167044 Casting issue: Enchanting table book does not open for the player at high distances in some cases Resolved MC-167046 Casting issue: Lava ember particles and lava popping sounds lose precision on creation at high coordinates Resolved

Attachments

Comments 6

I noticed this started happening with nether mobs too such as blaze and wither skeletons 

Mobs randomly spin on my snapshot server on 20w20b.

This was introduced either 20w13a or 20w14a it's one of the two.

Can I request ownership?

Can this have the precision-loss label added so it can be listed with other such issues?

This appears to be fixed in 1.16-pre1

Please remove the precision-loss label, as this issue is resolved and no longer needs to be tracked with this label.

migrated

Erik Broes

Community Consensus

Low

Mob behaviour

precision-loss

20w14a, 20w17a, 20w18a, 20w19a, 20w20a, 20w20b, 20w21a, 20w22a

1.16 Pre-release 1

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