mojira.dev
MC-182748

Casting issue: Redstone dust particles are generated at the wrong positions at high coordinates

The fix to MC-181566 appears to have made redstone dust start using 32-bit floats for creating particles, which causes them to appear at the wrong positions when far from spawn e.g. 20 million blocks out.

This is best tested when greater than 16,777,216 blocks out on both axes, so being 20 million blocks out should suffice. This issue is without a doubt due to incorrectly casting to a 32-bit float from an integer or double, resulting in numerical precision being lost. This can be fixed by simply not casting to a float, which eliminates any chance of losing any precision.

Related tickets: MC-182789

Linked issues

MC-167103 Casting issue: Mob spawning loses precision at high coordinates Resolved MC-161969 Casting issue: Adding ender eyes to end portal frames at high distances causes particles to lose precision Resolved MC-164352 Casting issue: Snow animation becomes stretched when being very high above the ground Open MC-167046 Casting issue: Lava ember particles and lava popping sounds lose precision on creation at high coordinates Resolved MC-167047 Casting issue: TNT blocks ignited by other explosions lose precision at high coordinates Resolved

Attachments

Comments 1

Please remove the relates to for MC-76810

muzikbike

Erik Broes

Confirmed

Low

Particles

incorrect-particle-generation, precision-loss

20w19a, 20w20a, 20w21a, 20w22a

1.16 Pre-release 1

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