The bug
When breaking a mob head the particle effects that come off it are those of soul sand. Also when breaking a beacon block the particles that come off it is those of a diamond block. When throwing a splash potion the particles that come off it is those of a normal potion.
When breaking any of the following, particles also are displayed wrong, they don't display the particle of a block broken but instead of a different similar block:
chests(WAI: MC-2614)waterlavastanding_sign
wall_sign
standing_banner
wall_banner
piston [extended: true]heads & skulls
brewing_stand [has_bottle: false]
enchanting_table
anvil [damage: >0]
flower_pot (no dirt particles, only show top particles)
tripwire_hook
sea pickle (not waterlogged)
top of double plants (breaking, not completely destroying (sword in creative)) (MC-29590)cauldron (dark blue particles, obsidian?) MC-132734
Related issues
is duplicated by
relates to
Attachments
Comments


Can confirm.

Still in 1.6

Please do not mark as affecting versions which you do not have access to.

Also affects 1.8 snapshots

Confirmed for 1.7.5, 14w08a and 14w10c

Confirmed for 14w11b

Confirmed for 14w17a

Confirmed for 14w18a. Also, can you change the title as a skull block no longer produces soul sand particles when landing on?

I think this is a feature but still weird...

Confirmed for 14w18b.

Confirmed for 14w19a.

14w20a/b

Confirmed for 14w21b.

Confirmed for 14w25a.

confirmed for 14w32a

Still in 1.8

Confirmed for 1.8.1-pre1/pre2.

Confirmed for 1.8.1- pre3 but I believe this may be WAI.

Confirmed for 15w43b for Dragon Head

Confirmed for 15w44a.

Confirmed for 15w45a

Confirmed for 15w46a.

Relates to MC-29590.

Please add this to the list of affected blocks:
piston [extended: true]
skull
brewing_stand [has_bottle: false]
enchanting_table
anvil [damage: >0]
flower_pot (no dirt particles, only show top particles)
tripwire_hook

Confirmed for 15w46a

Confirmed for 15w47a

15w47b confirmed

Confirmed for 15w47c

They never will fix it ??

Confirmed for 15w50a and last version

Confirmed for 15w51a and 15w51b

For chest, trapped_chest, ender_chest, water, lava, standing_sign, wall_sign, standing_banner, wall_banner and skull the reason is that they use special renderer (this is also the reason for MC-64634)

Confirmed for 16w02a

16w05b is confirmed

Confirmed for 1.9-pre1

Water and lava seem fixed in 1.9.3-pre2.

Confirmed for 1.10 at least for chest, ender chest and brewing stand, for many I'm not sure, because I partially use the "faithful" texture pack and it's not easy to see. I have custom textures for enchanting table and that seems fixed (produces white particles for mostly white table), also anvil, that's just a bit darker, as the flower pot and probably the tripwire hook.

Resource packs can fix this issue. Please only confirm this ticket if you don't have any resource packs activated.

I don't say that it should fix or cause it, just make it better visible. The correct situation should be that the particle uses the texture of the block. But if the particle's texture is only slightly different, it's hard to see. If you paint the whole block in another colour with a ressource pack, it only makes the difference much more visible.

Confirmed for 1.10.1 for chest, brewing stand, enchanting table and flower pot. Others are unclear from my tests. It's apparent that there isn't a general solution here either. I'll do a big test for everything again in 1.11.

Confirmed for 1.10.2. For a rose bush, I used a sword to "hit" the top of it, and it produced sunflower particles, not peony.
Can confirm for MC 1.12.1.

Idea how to fix this:
A new folder named drops
It will have textures for particles of the stuff above.

No, that would make it even worse, because they would have to add the texture manually for every block. I'm pretty sure that it currently directly uses the block's texture. I don't know why it still fails in so many cases.

Oh, eh, okay

Can confirm in 1.13-pre3.

Is MC-132734 classified as a duplicate?

Affects 1.13-pre7

No, the dark blue particles ARE NOT obsidian. Look at them and look at obsidian. They are different.

And as i said in a duplicate, the cauldron particles aren't much of a problem.

The Cauldron particle changed to blue when they fixed the "Water in cauldron isn't tinted" bug in 18w20b (https://minecraft.gamepedia.com/18w20b), this then broke the cauldron break particle, you notice it a lot more when using a resource pack.
This means the cauldron break particle is using the water tint colour.
MC-128253 – Water in cauldron isn't tinted.

Confirmed for 1.13.1.

As of 19w14a, particles from heads only seem to appear when falling from a height or breaking them, and not when sprinting on them or punching them.

Confirmed for 1.14.

Affects 19w41a

Confirmed in 19w45b.

Confirmed in 20w07a

confirmed in 1.15.2 and 20w20b

Confirmed for 20w21a

Confirmed in 1.16 Pre-release 2.
Chests, trapped chests, ender chests, beacons, flower pots, signs and banners seem to be fixed.

Confirmed in 1.16-pre3.
Ender chests, beacons, flower ports, signs, and banners seem to be fixed as of 1.16-pre3. However, I'm unsure if chests (including trapped chests) display the correct particles: they show Oak plank particles.

Confirmed in 1.16-pre4.

Confirmed in 1.16-pre5.

Confirmed in 1.16-pre6.

Confirmed in 1.16-pre7.

Confirmed for 1.16.1, I would like to request ownership of this ticket so I can continue to update it

Confirmed/Reproduced in 20w28a.

I'm pretty sure MC-2614 is not actually WAI, but rather "won't fix" or even just "won't fix for now", meaning "postponed". Back then that resolution was misused a lot for those cases.
Can confirm in 20w48a.
Can confirm in 20w51a.
Can confirm in 21w03a.
Can confirm in 21w05a.
Can confirm in 21w05b.
Can confirm in 21w06a.

Add campfire[lit:True] shows particles for campfire[Lit:False]
Can confirm in 21w07a.
Can confirm in 21w11a.
Can confirm in 21w15a.
Can confirm in 21w17a.
Can confirm in 1.16.5 and 21w18a.
Can confirm in 1.17.
Can confirm in 1.17.1.

can confirm in 21w44a.
although, note: flower pot seems to be working correctly.

This also affects shields.
They should have the shield wood instead of planks.
Can confirm in 1.18.2.
Can confirm in 1.19.

Can confirm in 1.19.1-pre6.

For minecraft:skull
this can also be reproduced on MCPE 1.91.20.23 as of today.

This project is for Java Edition, not Bedrock edition.

Can confirm in 1.19 Release Candidate 2
Can confirm in 1.19.1.
Can confirm in 1.19.2.

Can confirm in 1.19.3 and 23w03a

Can confirm in 23w04a

Can confirm in 23w05a

Can confirm in 23w06a

can confirm for 1.20 Pre-release 1

Can confirm in 1.20 Pre-release 6

using -DspriteAtlasTextures:false will either help or fix.

Can confirm in 24w46a