mojira.dev
MC-190266

Players and other entities can catch on fire after logging on while riding a Strider in lava

The bug

If you log off while you are mounted on a Strider that is currently in the lava (even though you are not) and log back on, you are lit on fire instantly while riding the strider. After 1-2 seconds, you start taking burning damage from the fire.

This happens in Survival, Creative, and Adventure, but the player is only on fire for a tick when logging in Creative, similarly to when a player dips in lava.

This bug also affects non-fire resistant entities riding on Striders.

Examples

Here are examples in videos:

[media]
[media]

Linked issues

Attachments

Comments 10

Nice! That needs to be fixed before release 1.16, and it will be, I'm sure

Nice! That needs to be fixed before release 1.16, and it will be, I'm sure

2 hours later: 1.16 RC releases with no fix

😞

Can confirm this still happens in 1.16 RC-1

I believe the cause of this is, when a player logs on, they spawn at the exact same xyz coordinate as the strider (which is in the lava) for a very small tick before mounting the player on the strider. That's why the player is burning for 20 seconds as if they were in lava for a short time. I hope this insight helps.

Will you all please only comment if you have something new and helpful to say? Confirming it for the exact same MC version twice does not help. And 2 hours is an absolutely unreasonable time for a bug to fixed, especially since this was only noticed late yesterday.

How long does it burn for and how much health does it take without armor?

How long does it burn for

20 seconds

how much health does it take

Depends on difficulty, status effects, ect.

Loek van Vucht

Difficulty doesn't affect burning damage.

What happens is that you don't get any damage for a couple of seconds, which applies to all damage. You have always been able to exploit it to get no fire damage whatsoever. I've reported that (MC-160051), since I feel it is not intended you can avoid all fire damage in both singleplayer and multiplayer.

A workaround for this bug is therefore to keep re-logging until the fire stops. The reason this works is because the fire timer keeps playing, even when the join resistance is active.

It is concerning, though, if MC-98727 includes striders. That would mean re-joining while on a strider is more common.

This report has more information

Can confirm, also affects other non-fire resistant entities riding on striders (via summon command)

Example (a piglin riding on a strider)

[media]

Chase

billysjoberg

Confirmed

Important

Player

fire, lava, log-in, log-out, nether, player, riding, strider, the_nether

1.16 Pre-release 8, 1.16 Release Candidate 1, 1.16, 1.16.1

20w27a

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