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MC-201151

Water color on maps ignores biomes

The colour used by water seems to much more closely resemble the default water colour from 1.12.2 and prior, rather than the updated 1.13 palette (and even in 1.12.2 and prior, would not respect swamp tinting). Expected behaviour would be that it would change on maps to respect its actual appearence, but it does not.

Bedrock Edition is unaffected by this bug. For example, here's a visible divide between two different ocean biomes:

[media]

Linked issues

MC-130658 Grass/foliage colors on maps still use the colors from Alpha v1.1.2_01 and earlier / do not change color with biomes Open MC-165776 Wood has different color than rotated log on map Open MC-174585 Mushroom blocks use their default map colors even if the upwards face is not present Open MC-174861 Waterlogged blocks are not accounted for when calculating water depth for map rendering purposes Open MC-201152 Melon and pumpkin stems appear green on maps regardless of growth stage Open

Attachments

Comments 13

Hi there!
I can confirm. Clones MC-151932, so may be seen as a feature request.

I can confirm for 20w46a.

Can confirm in 20w51a.

Can confirm in 21w03a.

Affects 1.17 Release Candidate 1.

3 more comments

Can confirm in 21w42a.

Confirmed with 1.18 Pre-release 1

Confirmed with 1.18 Pre-release 4

Can confirm in 1.18.2 and 22w12a.

muzikbike

(Unassigned)

Confirmed

Platform

Normal

Maps, Parity

vanilla-parity

1.16.3, 1.16.4, 20w46a, 20w51a, 21w03a, ..., 1.21.5, 25w17a, 1.21.6 Pre-Release 3, 1.21.8, 25w34b

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