mojira.dev
MC-207410

Blocks broken by flowing fluids do not activate sculk sensors

MC-25976 is likely to be the bug causing this; I'd recommend trying to fix that one first to see if the issue resolved itself as a result.

Sculk sensors are intended to detect the breaking of blocks as valid vibrations. This works for manually broken blocks, however if a block is instead broken by a fluid flowing into its place, the block is destroyed without the sculk sensor picking up vibrations as a result.

The expected behaviour would be that the sculk sensor would in fact pick this up as a vibration, since a block is obviously being broken.

Linked issues

Attachments

Comments 20

Can confirm in 20w51a.

Can confirm in 21w03a.

Is this still an issue in snapshot 21w05a or later?

Can confirm in 21w05a that this is still an issue.

10 more comments

Can confirm in 1.18.2 and 22w12a.

Can confirm in 1.19.

Can confirm in 23w18a

Can confirm in 23w31a

Can confirm in 1.20.5.

muzikbike

kingbdogz

Confirmed

Gameplay

Low

Game Events

general-breaking-zone, sculk_sensor

20w49a, 20w51a, 21w03a, 21w05a, 21w05b, ..., 23w14a, 23w18a, 1.20.1, 23w31a, 1.20.5

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