The bug
When digging straight down the breaking animation glitches out. It may flicker or not appear at all, but not always.
How to reproduce
I had better results when digging into the ground instead of building and breaking a pillar.
Code analysis
Code analysis by @unknown can be found in this comment.
Related issues
is duplicated by
Attachments
Comments


Yes this has been in the game for a while now and seems to be do to client server lag. And since in 1.3 and it runs an internal server this bug was made a singleplayer bug as well.

I have also seen this become an issue with the introduction of unified MP/SP logic.

I've seen the same thing when digging straight up too. For example, when chopping down a tree.

This appears to be about the breaking animation z-fighting with the block being broken rather than the block reappearing.

This used to happen only when looking straight down or straight up, but I've now seen it looking at eye level too. Perhaps expanding the model of the 'cracking' block so it doesn't z-fight?

MC-1491 reports that this also affects digging straight up.

Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

Still happens to me sometimes in 1.4.5

still a bug in 12w50b

Still happens in 1.4.7

Happens to me in 1.5.1 when digging straight up (most noticeable on trees).

Affects snapshot 13w36a.

Affects Mac OS X Maverics.

Confirmed in 14w28a.

Still happens in 14w32d

confirmed for 1.8

Mac Yosemite, Minecraft 1.8.4, confirmed still happening.

Confirmed for Snapshot 15w31a, only happens when centered on the block though

Confirmed for 15w44b.
The breaking animation is invisible now.

Affects 15w45a.

Affects 15w46a.

Affects 15w47a.
Issue more likely to reproduce while sneaking.

Affects 15w47c.

Affects 15w49a.

Affects 15w51b.

Confirmed for 16w02a.

Affects 16w04a.

Affects 16w05b.

Affects 16w06a.

Affects 16w07a.

Affects 16w07b.

Affects 1.9-pre1.

Affects 1.9-pre2.

Affects 1.9-pre3.

Affects 1.9-pre4.

Affecta 1.9.1-pre1.

Confirmed for 1.9.1-pre3.

Affects 1.9.2.

Affects 1.9.3-pre2.

Confirmed for 1.9.3-pre3.

Confirmed in 1.9.4

Confirmed for 16w20a.

Confirmed for 16w21a.

Confirmed for 16w21b.

Confirmed for 1.10-pre1.

Confirmed for 1.10-pre2.

Confirmed for 1.10.

When I look straight up, I get a breaking animation in 1.10. Only when I look straight down it's invisible.

Confirmed for 1.10.1.

@unknown For me the breaking animation just disappears when I look exactly 90° down, it doesn't look like in your picture. Can you please make a video of it?

@unknown no, I don't have any capturing software installed. Besides it wouldn't look any different than in the attached screenshot.

Can confirm for 1.12
Can confirm for MC 1.12.1.

The game uses this bit of rendering magic to prevent z-fighting for the breaking animation:
GlStateManager.doPolygonOffset(-3.0F, -3.0F);
However, this seems to be ineffective at nearly perfectly straight-on viewing angles. I think this is due to the second parameter, the constant, being too low. I tested changing this to
GlStateManager.doPolygonOffset(-1.0F, -10.0F);
And was not able to reproduce this bug anymore, nor could I find any new issues caused by this change.
Using MCP names, this change was made in RenderGlobal.preRenderDamagedBlocks.

WONTFIX, bug is result of incorrect user action 😉

Sorry mate, you're too late for that joke, it's already fixed. And even if I do /execute at @e run summon ender_dragon
and get a bug with it, it's still valid.

lol this bug was fixed in pre6 but has been re-added in pre7: Can confirm for pre-7

Do you have any evidence of this? GIF or video showing version would suffice.

Still in 1.13, see
[media](triggered by sneaking) and
[media] (triggered by changing tilt angle)
Not my videos, cortesy of Discord

affect 18w30b

Confirmed for 1.13.1.

Not fixed for 18w43c.

in fact it's not fixed in 18w43c sorry to have believed

Still occurring in 18w47b...

This was fixed in 1.13-pre6 (at least my suggested code adjustment was implemented by Grum) however it still seems to affect a very small amount of players. I have a feeling this is mostly players with Intel GPUs. The second example video posted by Kumasasa shows an Intel GPU in the debug screen.
So please, if you can reproduce this, give us the model of your GPU, or just post a screenshot with F3 open.

I have difficulty to reproduce this bug so i think it was fixed ?

Closing as Fixed.

It is still happening in 1.14.4
GPU: NVidia Geforce GTX 1080

Can you make a screen recording of it with F3 open, please? And does it also happen to you in 1.13.0?

Yeah, I can make one. Forgot to set this issue on watch, so sorry for the late response.

It affects 1.14.4 but not 1.13.0.
[media]
1. Why are you moving so much? 2. You're digging up, not down. 3. I see no buggy animation.

I'm moving around as it makes the bug appear more consistently.
Is there a problem with me digging up? And it only appears when I dig up so far.
You can clearly see it in the video I posted, the breaking animation flickers on and off. You probably won't see it if you have a 30hz monitor.

This bug was consistent and didn't depend on movement, the animation was completely gone and it only happened downwards.

So what you're saying is that I should make another bug report. Also MC-9743 complained of the same thing looking up.

Only if it isn't described already by MC-35507.

That bug requires mipmaps and a certain angle. You don't need mipmaps to have this bug appear.
@unknown, the video you posted is irrelevant to the ticket posted here. Please create a new report about it. However, just like @unknown, I cannot see anything faulty in the video, so if you create a new ticket, please point out exactly what the buggy animation is.

Alright, just created one with a better video.