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MC-250292

Wardens can sometimes freeze when overwhelmed with enemies/attacks/sounds

Sometimes Wardens will completely freeze if overwhelmed with sounds/enemies/attacks and will be completely unresponsive toward they player or any mob.

Even hitting them in survival mode does nothing, and they can stay like this until they die. 
Though this is unlikely in normal gameplay it still can happen.

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I've been able to replicate this issue by having the warden be attacked by a lot of zoglins. The Warden will just stop trying to kill them. At that point I'll do /kill @e[type=minecraft:zoglin] and go into survival. I can hit the Warden and collide with the warden. It won't attack me and will just stay still. I'm trying to figure out the cause for this issue.

Unfortunately it seems this has not actually been fixed in 22w18a, I just tested it with a naturally summoned Warden and eventually got overwhelmed:

[media]

I can confirm that this problem has not been fixed

I tested this with Wardens summoned in all manner; spawn egg, summon command, sculk shrieker, all of it. I noticed another report that mentioned only Wardens summoned with spawn eggs froze that seemed to be "in progress," but I can't find it now. But yea, all Wardens have this issue. 

Thank you for bringing to our attention that this was not done properly. It seems only part of this was fixed. There was more than one reason that this could happen and only one was previously fixed.

I can't seem to replicate this in 22w19a, however I see that this is still marked as in progress

Fixed in 22w19a

why isn’t 22w19a in the fixed versions even tho it’s fixed?

I managed to encounter this again in 23w05a by spawning around fifty elder guardians in an enclosed space within an ancient city. Not sure if it's easily reproducible.

Orbic

mgustavsson

Community Consensus

Important

Mob behaviour

warden

22w15a, 22w18a

22w18a, 22w19a

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