Put the summary of the bug you're having here
What I expected to happen was...:
While in Trails and using brush on suspicious sand or gravel, to have loot "poke" out and then into my inventory.
What actually happened was...:
I would use brush, the surface of the sand/gravel would start to change as if it was going to reveal loot, then turn to non-suspicious sand/gravel. No loot. However, if I break it, it makes the sound of the sherds breaking.
Steps to Reproduce:
1. Go to Trails ruin
2. ...Find suspicious sand/gravel
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3. ...Brush sand and it will shift to regular sand !2023-04-20_16.24.13!thumbnail
Linked issues
is duplicated by 1
Attachments
Comments 12
Related to MC-261513
I commented something similar on the duplicate of this report, but I have the same issue, and the bug persisted when I generated a new world in the most recent snapshot with a different seed. I have yet to test it on the suspicious sand found in desert temples and wells, but the fact that it affects the sand and gravel in multiple trail ruins across multiple seeds and both snapshots makes me think it might have something to do with the new loot tables not registering properly.
-I also just noticed me and the original poster both have the most recent "show coordinates" data pack from Vanilla Tweaks on, and I don't think it would make a difference, but its just something to note if other people who don't use data packs are not having this problem.
When looking at the loot table data, I noticed in the previous version that the single loot table file associated with suspicious sand had some loot assigned with a weight of 2 and some without. That is still the case with the common loot in the newest snapshot, but in the rare loot data, none of them have any weight numbers listed; I don't know if that matters at all, but maybe it has something to do with the rate of what loot if any drops when the sand/gravel is interacted with?
This was intended due the change in 23w16a:
"Split the archaeological loot tables for the suspicious gravel within the trail ruins"
"Rare loot items and common loot items now each have their own dedicated archaeological loot table."
Please note that this happens when upgrade your world between 23w12a and 23w14a to 23w16a or later. At that time, rare loot items and common loot items of trail ruins use the same loot table. But in 23w16a and later, rare loot items and common loot items of trail ruins has been split to their own loot table, making the old one no longer exist. That why brushing the "old" sus gravel don't give you anything.
However, I still believe this still an issue in 1.20 (not upgrade from 23w12a, 23w13a or 23w14a to 1.20), I just need someone to give the seeds and the XYZ for the issue.
Strangely it doesn't seem to happen more than once, similar to MC-261513, maybe caused by the order chunks are generated or something? Affects 1.20.1 Release Candidate 1.
Also I love the 26wa6a snapshot 🙂
Ive been encountering this same issue while exploring new chunks in my world after upgrading to release 1.20.1. My world seed is -343522682, and I’ve been poking around ocean ruins of which the most recent were around (X:5224,Z:-1592) and (X:5480,Z:1576). I use my newly crafted brush on suspicious sand blocks and after a couple of seconds the block breaks, and nothing is dropped. Additionally, the durability on my brush hasn’t changed. I wondered if the sand had to be dry for this to work so I tried placing a door on top of the suspicious sand before brushing it off; the brush broke the block faster, but still nothing came out of it.
After some more experimentation I found the cause. Using the brush with the left mouse button makes it dig up the sand or gravel block the same as any other tool. If I instead use it with the right mouse button, then it acts like a brush. This is counter-intuitive. I expect tools to perform their normal stated function with the left button.
I can't seem to reproduce this. I have tried both brushing sand in a world created on 1.20.2, and have also tried creating a world in 1.18.2, then updaing it to 1.20.2 and both times the sand had properly rewarded me with items. Do you have additional information to more reliably replicate this issue?
Was this world generated in the previous snapshot?