Before 1.20.2, ravagers and iron golems have a long attack reach, making players are not easier to defeat them, after 1.20.2, their attack reach is weakend, making them so much easier for players without ranged weapon.
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is duplicated by 2
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This is a result of the change that unified mob attack reach to be the hitbox + horizontal extension. To fix this Mojang would need to add an exception for ravagers, or add the attack reach attribute that was present in the combat test snapshots. (The latter would be amazing for map makers too.)
Confirmed
(Feel free to use what I have written below in your report)
Steps to reproduce
For 1.20.2
1: Create a world in 1.20.2
2: Create/find a small flat area, around 5x5 blocks at most
3: Get a command block by typing in chat /give @s command_block
4: Dig a 1 block hole in the ground and place your command block there
5: Open your command block and set it to "Repeat" "Unconditional" "Impulse"
6: Enter the command in the command block /tp @e[type=minecraft:ravager] ~ ~0.5 ~
7: Place a lever on top of the command block and activate it
8: Summon a ravager either with commands or a spawn egg. The ravager will now stay still above the command block
9: Type in chat /effect give @s minecraft:resistance infinite 255 true (This is not necessary, just makes it so you are invincible)
10: Enter survival mode with /gamemode survival
11: Walk towards the ravager and get it to hit you. If you are playing 1.20.2+ you will have to be ~1 block away from the command block to be hit. if you are playing before 1.20.2 you will have to be ~3 blocks away to be hit by the ravager
Notes
You may want to turn off command block output so your screen isn't covered with the command block spam. You can do this by typing /gamerule commandBlockOutput false in chat
Can you please add steps to reproduce? just to make it a bit clearer in case it is a serious bug that mojang needs to fix quickly (most likely not, but you never know)