mojira.dev
MC-2783

Minecarts sometimes appear off the track

minecarts appear off the track. Its Just a Normal minecart

Related issues

MC-831 Minecart Under Rails When Connected To Levers In Certain Times MC-2883 Minecart glitch out MC-3189 Minecarts Off Position from Rails MC-3478 Minecart appears off the rails http://i.imgur.com/FbkJM.png MC-3694 Minecarts appear to glide off of the rails when they actually aren't MC-7104 Chest Minecart doesn't move on the track MC-8294 Minecart appearing off rails on servers MC-9064 Minecarts not moving correctly after relogging MC-11243 Minecart when reloading - Visual glitch MC-11829 Carts glitch out when opening world MC-11902 Minecart drives next to the rail MC-13146 Minecarts are rendered in the wrong place when reloading MC-38569 Minecart Goes Off Rails MC-38966 Minecarts spazzing off track MC-40833 Minecarts riding on Ghost tracks. MC-50994 Minecart turning animation is buggy MC-116628 Minecart MC-117838 Minecarts not rendering on rails MC-158050 Minecart off track bug 1.14.4 MC-174825 minecarts drive next to the tracks MC-181067 Minecart position glitch MC-200248 Rejoining a world causes minecarts to roll out of its rails MC-214236 Problem with loading minecrats MC-225168 minecart issue MC-228149 Minecarts and collision MC-240710 Minecart runs off the rail!! MC-242459 Minecart renders sideways on rail MC-252325 Sometimes Minecarts can be incorrect position at diagonally rail MC-267161 Minecart piston push MC-272917 Minecarts misaligned, not on rails as supposed to after reloading chunks, while the minecarts move

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Tim Bits

Version 1.4.6 - Minecart moving in clockwise direction appears off track at about the 6:00 position and returns to the track at about the 12:00 position.

MisterSanderson

Related to MC-4057? It's also a problem with minecarts turning...

Anon Ymus

No, unrelated. This is about carts appearing off the track while still being ON them.

Tim Bits

You are correct Anon Ymus - in my example the minecart is still "on the track" because it keeps going around.

Holger

This seems to happen when a (storage?)minecart is moving while one is quitting the game (SSP).

The minecart is being displayed at (x,y,z-1) when being at (x,y,z).
Illumination is being computed referring to (x,y,z-1) (i.e. gets black when moving next to a solid blocks).
Apart from that the cart follows the rail quite normally: The interaction with turns, acceleration tracks, and sensor tracks is normal.

thenobrainer

no its just a normal minecart

kbk

Just seen this happened in 1.5.1 pre while testing [MC-1692|MC-1692].

bergerkiller

Wanted to report it, but anyway, let me further explain what is going on here.

This is a Minecraft Server bug in the net.minecraft.server.EntityTrackerEntry class.
It contains a method that creates a spawn packet for the tracked Entity.
This spawn packet uses the 'live' entity coordinates, NOT the ones that are known and synchronized to the other players.
As a result, relative movement packets are sent later on which invalidate that 'too new' spawn message.

This issue occurs for the VehicleSpawnMessage, MobSpawnMessage and possibly others, too. It can be fixed by using the SYNCHRONIZED x/y/z/yaw/pitch values from the EntityTrackerEntry in the spawn message, instead of the 'live' coordinates of the Entity.

The live coordinates are used in the new(Entity) constructor of the packets.

A routine 'absolute update' is sent every 400 ticks/20 secs (I believe) and fixes this mismatch in that time frame. This makes this bug somewhat bearable.

For minecarts, this issue lies deeper with also issues in curves where it derails for a split second. This has to do with entity movement interpolation and is hard to fix.

Tails

Is this still a concern in the current Minecraft version 1.6.2 / Launcher version 1.2.1 ? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

thenobrainer

il test it now its not really that much of a problem anyway

thenobrainer

These show the minecart bug.

thenobrainer

confirmed to still be there. i dont really mind it.

Mason TWD

I have gotten another picture for this, and this is still happening in 1.7.2 I think this could be useful for redstone perhaps. Also, I wasn't on a server when I got this photo, it was singleplayer, I have already reported this. (sorry, I didn't know to look 😉

Tyler

Yes, I'm having this issue too but ti seems to only happen when you load a world and fixes itself after a few minutes.

Kraif

Couldn't reproduce for 1.13.1.                                                                           

Second opinion?

pokechu22

Shown to still exist in this video (at 1:15:36), which I'd say is sufficient evidence that this still exists (even though they're using optifine) when combined with the lack of any protocol changes regarding entity motion.

muzikbike

Seems to affect 19w38b, can I request ownership?

muzikbike

Affects 19w39a

muzikbike

Affects 19w40a

Conem

Confirmed in 1.16 Pre-release 2.

Ann

possibly related: cart went UNDER the rails in 1/.16 RC1 (see attached screenshots)

[media]
Marty McFly

Affects 1.16.1

pulpetti

In 20w29a.

Marty McFly

Relates to MC-9157 and MC-158169

Avoma

Can confirm in 20w51a.

Avoma

Can confirm in 21w03a.

Avoma

Can confirm in 21w05b.

[Mod] markderickson

I can confirm in 21w07a.

Avoma

Can confirm in 21w11a. Relates to MC-2714.

xander boyce

its only visual

ampolive

Can confirm in 1.17.1. Happens especially with unloading and re-loading chunks, even more often with low render distances.

Brain81505

Can confirm in 23w06a and 1.19.3

T1GERrising

Experiencing repeatedly (very, very repeatedly) in 1.20.6.  Not just visual, also catches on mobs and other carts.  While in motion, passes through most (but not all?) solid blocks unobstructed, will also float adjacent to the track it's allegedly on.  Also causes incorrect interactions with powered rails and detector rails; carts will sometimes not be detected.  The glitch is currently making it extremely difficult to use Minecarts in the game.

audaki

This might be a duplicate of MC-170907 and fixed now in 1.21 Pre-Release 1

Kaweh

1.21 Pre-Release 2: when reloading the chunks, if one minecart unit (of for example 10 minecarts), some minecarts might bug into each other. This is as if one minecart is moving, but with a way darker shadow.

[Mod] Jingy

From my testing and observation this past week, this seems to be fixed with the experimental minecarts from 24w33a. I will be adding the 'experimental_minecarts_fixed' tag, please feel free to remove it if a new case comes up proving that this is not fixed yet.

As an example, here is a tick sprint with minecarts on powered rails:

[media]


Previously, the minecarts would have cut around the corners going over blocks off of the rails, this no longer occurs.

thenobrainer

(Unassigned)

Confirmed

Platform

Low

Minecart, Rendering

experimental_minecart_fixed, minecart, rails

Minecraft 1.4.2, Snapshot 13w02b, Snapshot 13w04a, Snapshot 13w05b, Minecraft 1.5, ..., 1.19.3, 1.20.2, 1.20.3 Release Candidate 1, 1.20.6, 1.21 Pre-Release 2

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