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It is not affected by Fancy/Fast but disappears when Smooth Lighting is turned off, except for the bug when a trapdoor has blocks in front of it.
Okay, cool, thank you for the additional info. Looks like it's a problem with the ambient occlusion getting a little too aggressive, I'll see what I can do to stomp out this particular bug. 🙂
Here's a video showing the bug : http://youtu.be/LW22QyadqJg
Oh, you have to have the frame block against a solid block. In my example (see screenshot) you see one frame-block above ground, not against any full-blocks, and one frame-block flush with the ground, full-blocks on all sides – and it has that darkening effect on the eye. That's been like that since i guess probably 14w11a, that and the similar torch-against-the-wall thing, which is fixed now.
I think the end portal eye problem is better categorized under MC-51113
I think you may be right. This ticket is mostly for ambient occlusion problems, which are all resolved, but the end portal eye problem really isn't that kind of problem.
Can you please let us know, also, your Smooth Lighting setting and whether you're on Fancy or Fast graphics?