blocks with parts that are affected by their tile entities or have smoothly moving parts (ex: chests, signs, heads... ) don't remove their smoothly moving or tile entity affected part after being unloaded. They appear again (so there are two of them in the same spot) when they are reloaded.
to reproduce.
1: place a chest
2. unload the chunk with the chest (teleporting to 100000, 100, 100000, then teleporting back should work)
3. reload the chunk with the chest
4. break the chest
5. the chest should stay, if it didn't stay, try again and go further away
This works with (that i've found) Chests, Trapped chests, Ender Chests Skulls, Signs, and Banners
This kind of works with: Enchanting tables, Spawners.
This doesn't work with: fences, furnaces, hoppers.
Linked issues
is duplicated by 58
relates to 1
Attachments
Comments 15

The old chest model didn't disappear and can bee seen by opening the chest. after breaking the sorce chest, you can place blocks in the ghost chest
The old chest model didn't disappear and can bee seen by opening the chest. after breaking the sorce chest, you can place blocks in the ghost chest
Relating (or duplicating) MC-62350
All of these bugs are part of MC-62166
The way I see it is that because this bug is completely visual, and reloading the chunk solves it, it definitely acts the same as MC-62166 and F3+A always fixes this bug. It would be better to point the entire community towards one report, and increase the votes than to split up 2 of the same issue simply because one affects movable blocks and the other doesn't. If MC-62166 gets fixed and this doesn't (I highly doubt they are different), this one can be reopened. But it would be better to merge them and create one report.