Type in /playsound and attempt to tab-complete a sound name, you can't.
Comments 9
I hope it is not intended, it's really annoying having to type the full name while the list of names undoubtedly exists in memory.
Only works for the sounds known on the server, not for anything custom @ client though those sounds will still work obviously 🙂
nope 😞
TabCompletion is 100% handled by the server, the client doesn't even know about it. I need to add another path where there could be a local client part too, but currently no such thing exists.
I think this is intended. This is because you can change the sounds using a resource pack. This is the reason why it doesn't give you an error when you type an inexisting sound name.