The end portal texture glitches at high x/z axis levels. End Portal texture is based on player position
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relates to 2
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Comments 11
Could you please add a screenshot without resource pack?
Confirmed for
1.8.7
Please change the summary to something like "End Portal texture is based on player position", because for example an end_portal at (15.000.000|50|0) looks even more strange.
Confirmed for 15w44a.
Relates to MC-88330.
Relates to MC-88330
Is this still an issue in the latest snapshot 16w44a? If so please update the affected versions.
This is an automated comment on any open or reopened issue with out-of-date affected versions.
Because of MC-109473, this is no longer an issue
My z axis was 1,999,739 plus it also was glitched without the resource pack