The end portal texture glitches at high x/z axis levels. End Portal texture is based on player position
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Could you please add a screenshot without resource pack?
Confirmed for
1.8.7
Please change the summary to something like "End Portal texture is based on player position", because for example an end_portal at (15.000.000|50|0) looks even more strange.

here it is without resource pack

My system specs

Confirmed for 15w44a.
Relates to MC-88330.

Affects 15w47c

Confirmed for 16w21a.

Relates to MC-88330

Is this still an issue in the latest snapshot 16w44a? If so please update the affected versions.
This is an automated comment on any open or reopened issue with out-of-date affected versions.

Cannot reproduce in 17w18b

Because of MC-109473, this is no longer an issue
My z axis was 1,999,739 plus it also was glitched without the resource pack