What happens:
Minecarts will quickly come to a halt after running out of track. The stopping distance on ice is the same as the stopping distance on stone.
What I think should happen:
Minecarts should slide across ice after running out of track and slowly come to a stop.
How to observe:
Create a minecart track out of powered rails and have it end at a patch of ice. Then, place a minecart on the track and push it towards the ice to get it started.
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is duplicated by 1
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Comments 48
I would think this isn't a suggestion o.O
I view bugs as things that don't work like they should, not just things that break the game such as crashing, item duplication, lag, and messed up object rendering.
If you ask me, minecarts not sliding on ice was just something that wasn't thought about by the devs after all of this time. If someone were to directly tell them:
"Hey, you know minecarts ignore ice and treat it like any other block, right?"
I doubt they'd say:
"Yeah, it's supposed to be like that, we thought it'd be funnier if items could slide on ice, players could slide on ice, and mobs could slide on ice, but minecarts that move faster than all of those things couldn't slide on ice~"
Looks like a bug to me too, dear mods. This is a case of minecarts (entities) behaving in a manner that is inconsistent with item drops (more entities), players (yep, entities) and mobs (also entities).
Is this still a concern in the latest Minecraft version 14w08a? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
This applies to all variants of minecarts, normal, hopper minecart, chest minecart, tnt minecart and furnace minecart.
Bug Tracker is not for feature suggestions, please use Minecraft Forums for those: http://www.minecraftforum.net/forum/1-suggestions/