After the new update curing villagers doesn’t make sense anymore as it’s only discounting -1 from item cost and emerald cost. Nobody is going to use this feature anymore and it’s different than Java were the discount is -5 emeralds per cure.
Parity change needs to be corrected as now the change is ridiculous. Should be offering something more consistent for players to be willing to go through the effort of curing a zombie villager.
Several members of this community spent countless hours and resources building the right trading hall and now that has been completely useless with this "fix".
Please Mojang make this right!!
Steps to Reproduce:
1. Have an existing world with cured zombie villagers in Trading Hall (version 1.16 or lower). All villagers will have 1 emerald as costs for trading
2. Update minecraft to 1.16.100
Observed Results:
All villagers have -1 discount comparing to a regular villager
Expected Results:
Should have the right discount as they have been already cured
Linked issues
is duplicated by 5
Attachments
Comments 22
One thing to add to information if you cure multiple villagers it is one emerald per villager you cure it stacks
This "fix" was absolutely horrific. All my cured villagers are practically "uncured" now that their trades barely even discount. Please fix this to actually match how it is on Java.
OK I found out what the issue is. Most of you guys must be using the 16 block cube villager cure mechanism in order to get one emerald trade. That op mechanism will not give you one emerald trades now. In order to get one emerald trades, now the player has to individually cure every single villager who has a workstation in the trading hall 4 to 5 times (I have tested this in a creative world btw). I would highly recommend you not use the 16 block cube to give discounts to other villagers in that area which the villagers has been cured. Cuz that is cause to give only -1 discount every cure. So it's up to you if you want to use the 16 block cube mechanism or individually curing every single villager who has a workstation.
@unknown
While we all understand that it was OP previously there's consensus in the community that getting -1 in all of our villages after the update was a blowback as we've investing countless hours and resources creating the trading halls.
Expected Results (as this is a parity change)
1. The expected results in step #2 of your comments is have a more balanced discount for each villager and not only a -1 discount because this is almost the same as regular villagers. In my case I've cured all the villagers in the trading hall one by one before the update and everything was lost. At least it should be grating -6 discounts and not -1 as they have been cured one time.
2. Gossip mechanism should be the same as Java and based on the feedback from the community that doesn't work in bedrock. In your test can you increase the number of villagers to make sure it's spreading correctly and similar to Java?
3. This mechanism should be consistent on all bedrock platforms and can only provide feedback for Windows 10 PC but there are other members in this ticket reporting issues and disparity in different plaforms while being on bedrock.
The expected results: The gossip mechanism brings down surrounding villager trades farther than -1 (perhaps to -6)
I have spent countless hours building a trading hall just before the update. The 'fix' in 1.16.100 ruined all the clerics that I had put in it because am I seriously going to cure to be able to trade 31 rotten flesh instead of 32?
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
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So true
pls mojang devs this needs to be fixed