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MCPE-126671

Water splashing sound is played twice when the player goes in water

Whenever you dive or swim up in water, the splashing sound plays twice instead of just once.

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Comments 5

It happens to me too (android)

It is very likely that the server-side player entity and the client-side player entity are ringing separately.
The bottom line is that the "player" entity on the client side of the player and the "player" entity on the server side go into the water and the splash sound is played separately at the same time.
If the lag is severe, the second play will be delayed.

Affects 1.17.40

1.18.0.22 beta

I am experiencing this, and the timing of it seems weirdly synced to entire Ticks getting reverted. I have noticed that double-splashes appear whenever the "sky" jumps back in position by a few seconds of movement, or when my character has eaten food, but not burped, and the "tick" that food was consumed in gets "reversed".

I am not reporting separate issues, I am saying that I consistently note that the timing of this issue seems to correlate with other symptoms, possibly pointing to something to do with tick loading, especially since it still happens to me in offline singleplayer.

Fixed in preview 1.20.20.21

FireLiz

(Unassigned)

518752

Confirmed

Windows

Windows 10

1.18.10.26 Beta, 1.17.11 Hotfix, 1.17.20.23 Beta, 1.17.0.54 Beta, 1.17.0.52 Beta

1.21.30

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