mojira.dev

Mu LaFlaga

Assigned

No issues.

Reported

MCPE-147469 Jukebox Not Ejecting Disc Incomplete

Comments

AntVenom, please please continue to leave bug reports. There are very few that actually get listened to, but high profile cases do get more attention, and you clearly know what you are talking about and put effort into understanding the game and it's code. I am aware that this comment isn't constructive by the conventional ruleset, but if Mods will kindly leave it so that someone far more able to contribute on this bugtracker feels appreciated rather than disregarded, AntVenom is that person, and I want him to know I appreciate his contribution.

I will not likely be contributing to this bugtracker in the future, but I hope if anything I have said makes an impact, this does. I'm in way over my head. He isn't.

Since I am experiencing this bug in even offline singleplayer, should I submit a separate report? I don't know if the fact that he is playing on a server would make my experience distinct enough to merit a separate report or not. Just say the word, and I'll write one. I want to help.

Happening to me now on Win10, latest retail release of Bedrock. I am looking up things that look the same and trying to connect them, weird to find the "same" bug but for Java. Commenting in case it matters/is actually "the same" bug. Also happening to others, see: MCPE-141768.

This is happening (again) and is affecting Win10. Commenting here to say that MCPE-141768 has a good video of the glitch happening, and to say that I am experiencing it as well. It does not just seem to affect the sun and moon, but literally everything, mobs, redstone builds, the skybox, sky-lighting.

Hey, I'm a little new here, but I do have a question for Auldrick related to this report and his recent comment about the issue. I don't understand why you say there are no further reports of the issue, I see lots of people commenting about losing mobs, still, even one the day before you made your statement talking about losing a mule. I see so many people commenting about losing mobs in fact, I've stopped playing Bedrock for the time-being, to avoid being struck by this bug, because it would be heartbreaking for me.

Decided to drop in and check on the status of things, in case there was a bugfix update, or some official word from Mojang. Your comment confused me, and made me wonder if (even having read the guidelines) I don't understand what "counts" as a report.

I thought that if we could find our issue by searching, we were supposed to vote and comment, and that counted as much as a report as making one that would require a mod to mark it as a duplicate. If this is so, then the dozens of comments over the past week alone stating that people recently lost mobs would constitute reports. This seems like it conflicts with your statement that there have been no further reports.

TLDR: Sure seems like people are still reporting it. Sure seems like it's still a bug. Seems like people are getting afraid to play, if they have a playstyle that involves emotional attachment to mobs. I feel this is a valid impact of the bug, and is worth noting, along with the many commenters stating they have lost mobs*.*

I hope this comment is not out of line, as although I have not had this bug happen to my world yet, I do feel I am being affected by it now. Hearing from other players that it is still happening to them, and hearing nothing from Mojang, is making me afraid to play. This is why your comment confused me. If those other players comments stating they have lost entities besides boats recently do not count, then what does? If this is not the right place for me to ask this, where is?

I read about that in your other report, yeah. Losing something viewers watched you build SUCKS, I can kinda imagine the loss, and I sure hope that does not happen to the world I am working on, as it is a replacement world for one created as a group therapy project. One that was "lost" when the indefinite Realms issues for the Switch started, and there became no way to move the world from the Switch to any other platform, or get it uploaded to a Realm for others to play on, when local play became nonviable because of the pandemic.

It would really suck to have put the time I have into reconstructing this for the individuals involved, if the world is going to self-corrupt soon because of a bug Mojang knew about a year ago. Given that the purpose of the exercise was to make a shared safe-space using Minecraft to build "mind-palaces", it would kinda ruin the entire thing for everyone involved. Again.

I can confirm there are others with the same issues on different platforms:

MCPE-103827

Also, as I said, I encountered this on a Win10 PC.

There are quite a few tickets for this issue, actually. I've commented elsewhere, encouraging Mods to connect them, and view it as the game-wide bug it is.

Best temporary workaround I can think of is to allow players on PC to bind "descend" to a separate button from crouch. It seems like having a "toggle" function, such as crouching, attached to a button that regularly gets used for continuous input to allow navigation, is causing the "toggle sneak" function to fight with the "descend" function.

I just commented on MCPE-130070, noting that I am experiencing the same issue on PC rather than Switch (although I play on the Switch and can comfirm this is a constant issue, and the reason why I didn't do any of the "underwater" content Minecraft has to offer).

Commenting here to say that a Moderator might need to compile all the different instances of this bug into a single report, so show how big it is. I've been searching through Mojira, and this comes up again and again, but none of the bug reports are linked to each other, so it's just a bunch of "resolved" duplicates that have been closed due to inactivity. Can confirm, still an issue with even the Win10 version of Minecraft, needs work because it basically breaks underwater gameplay. If you go down, you might get stuck crouched, because crouch and descend are the same button. This is not a case of players forgetting they were crouched, or forgetting to use sprint to swim, this is actually being stuck crouched while underwater. You will go down until you hit something solid, and then you will stick to that block like crouched, but with no way to stop. If you hold down jump/ascend while it is happening, you can "pause" the falling, and maintain your current depth, but you cannot go back up.

In a game like Minecraft, given the choice between flipping a coin on drowning every time they go underwater, and pretending the game doesn't have a ton of fantastic underwater content, most players will choose the latter. Please fix this.

As far as reproducing the problem, I see way too many tickets that do include some statement to the effect of "You have to swim around awhile and crouch to get it to happen." being "resolved" because they ostensibly did not include details to replicate the bug. Those are the steps. It's like flipping a coin, it does not always happen, but when it does, it is unmistakable.

Do I have to replicate it on-camera with a program displaying my keystrokes visually, before Mojang will believe me that it happens and try to replicate it themselves? It happens. It's been reported lots of times. Get all the reports together, and try to find the commonalities.

I am experiencing this, and the timing of it seems weirdly synced to entire Ticks getting reverted. I have noticed that double-splashes appear whenever the "sky" jumps back in position by a few seconds of movement, or when my character has eaten food, but not burped, and the "tick" that food was consumed in gets "reversed".

I am not reporting separate issues, I am saying that I consistently note that the timing of this issue seems to correlate with other symptoms, possibly pointing to something to do with tick loading, especially since it still happens to me in offline singleplayer.

Happened to me with stone picks, multiple times. Exiting and re-loading the world was the only way I found to get my mouse cursor back. Still a problem on the current vanilla build of Minecraft, on Windows 10.

I just nearly died swimming in circles because "crouch" got stuck on, underwater, and I couldn't ascend. I had to dig a hole at the level I was at, to refill my breath, and stand on something solid, before I could use jump/ascend or crouch/descend. I have noticed that the "crouch" is very buggy, I almost never crouch upon pressing the button the first time, and have to literally mash it two or three times to get a result, after which, it stays stuck on even if pressing jump/ascend, and requires frantic button-mashing to get my character to stop crouching.

This makes navigating scaffolding useless, but gets dangerous underwater, every time I press alt underwater (I rebound the key to ensure it was not my keyboard) I am worried that I will get stuck and be unable to ascend or descend. Ruining the game for me. Running Minecraft for Windows 10 on an Acer laptop. Happens in multiplayer, and offline singleplayer.

I have the exact same issue, and have noticed a seeming correlation between mobs slowing down and "time" itself stepping backwards by a seemingly regular number of ticks during sunrise/sunset, and "moonrise/moonset". I am using Minecraft for Win 10, no mods, and having the bug both with and without texture packs, online and offline singleplayer.

Thanks for adding such a thorough clip from your stream, PrariePirate. This shows the bug perfectly. Exactly as I experience it on my machine.