Oops, my lack of confirmation.
It may have something to do with MCPE-153350.
The way to fix this bug should be very easy, but it has been neglected for over a year.
The "get_equipped_item_name" to get the item you have is still using "map" even though the map ID was changed in 1.16.100. In 1.16.100 and above, it has been changed to "filled_map", so please change all "maps" to Please change all "map" to "filled_map".
It should be very easy.
Of course it affects you. Have you really checked MoLang?
It's especially noticeable with query.target_x_rotation, etc. When you move the head, there is a slight delay before it aligns with the camera orientation.
This may affect queries such as position, which gets the player's coordinates, etc.
The symptoms are still present in the current version because the code has not been updated in the first place.
Have you really checked Bob's animations and code, you should be able to see the difference compared to the Java Edition and the old Bedrock Edition.
I confirmed that the white heart is displayed only for a moment!If the damage flashing is fixed, it will be completely fixed.
(Probably only if the "Cave and Cliffs" toggle is enabled)
@Shaughn Williamson
No, the change in arm position and orientation is due to the player's animation being changeable in the resource pack.
It has not been completely restored. Most animation bugs are caused by porting to resource packs.
It is very likely that the server-side player entity and the client-side player entity are ringing separately.
The bottom line is that the "player" entity on the client side of the player and the "player" entity on the server side go into the water and the splash sound is played separately at the same time.
If the lag is severe, the second play will be delayed.
Probably a specification.
It's too slow to fix, and I think the Legacy Console Edition used the old splash sound.
Bedrock Edition is close to Legacy Console Edition (with some parity), so it may be a specification.
If there is a difference in vanilla parity, we recommend that you send it as feedback.
If it is a bug, I hope it will be fixed as soon as possible.
Affects 1.17.2 Hot Fix
Will occur again 1.17.0
@EVGENSYPERPRO
No, this is due to the ability to change the shield's model, animation, position, etc. (Added Attachable. can change item animation, model, position, and more.).
The banner doesn't matter at all.
I don't think it's a bug because current Minecraft can't edit animations for all items except bows, shields, crossbows, and tridents.
can change it by using the "attachable" folder.
I just noticed. I made a mistake in the name of the direction.
The resource pack is not left because I deleted it myself because updating 1.16.210 was troublesome.
But you should be able to see it in vanilla.
There is a bug that is cut slightly as of 1.11.0.
This seems to occur because the change from 1.13 causes the hand to return to its original position too slowly.
The bug itself has been around since 0.16.0.
oh sorry.
From 1.2, the left and right sway of the view bobbing has become more intense, but it has been fixed by the adjustment of 1.13.1.
The difference in view bobbing from 1.14.1 to the present is that the up and down sway seems to be the exact opposite of Java Edition / Bedrock Edition 1.12.1. Also, view bobbing is affected by direction, so if you look down or up, you'll see the (camera) Y coordinate swinging up and down (honestly it looks good, but it's a bug).
In Java Edition, it turns to shake its head up and down. As the camera goes up, it looks like it's going down little by little. It was removed in 1.14.1, but since 1.13 it has been rocking in the opposite direction of Java Edition.
The camera animation when jumping has been removed in Java Edition 1.14, so it's normal (I don't know why the first person hand goes up or down...).
Also, after the camera shakes, it returns too slowly to its original position. This can have a slight impact on gameplay.
The slightly tilted camera (rotation z to put it simply) animation is also too weak compared to Java Edition / Bedrock Edition 1.12.1 and earlier (Is it due to the view bobbing adjustment in 1.13.1?).
The Java Edition hand bob should shake due to the effect of view bobbing, so it is recommended to modify it to match the hand bob.
I hope the old view bobbing is back...
Even if these changes are planned changes, I think they are the worst changes (I honestly think they are bugs).
Addition:
When sneaking, I would like to ask you to return the specifications so that the camera will shift even if you go to the corner of the block and the player stops.
Addition(2):
If the developer is not willing to fix it, I hope that it can be changed by resource pack etc. and that the resource pack creator can make changes and fix it. (type miss fix)
Addition(4):
The swaying Bob actually exists in the Java Edition and the older Bedrock Edition.
Diagonal swaying is the exact opposite of 1.12.0, which may make Bob look even stronger. (Bob has a strong bug for a long time)
I'm sorry for making many additions...
It appears that when the experimental gameplay option called "Spectator Mode" is enabled, the arms are not visible.
The player animation controllers and render controllers in the resource pack dedicated to the experimental gameplay of Spectator Mode have not yet applied the changes in vanilla_1.19.10.