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MCPE-130420

Grass and water no longer have tone variations when the Caves & Cliffs toggle is on

Steps to Reproduce:

  1. Create a new world;

  2. Observe the patches of varying tones in grass and/or water;

  3. Enable the Caves & Cliffs toggle;

  4. Observe the difference.

Observed Results:
When the Caves & Cliffs toggle is enabled, grass and water no longer have patches of varying tones.

Expected Results:
Grass and water stay the same when the toggle is enabled.

Screenshots/Videos attached: Yes

Notes:

Linked issues

Attachments

Comments 6

Experimental gameplay off:

[media]

Experimental gameplay on:

[media]

This is apparently not a bug, in the latest beta version the grass and water lost the tone variation on non-experimental worlds and this is also in the changelog in the parity list

Oh no, you're right. I think they could've added this to java as parity, instead of removing it from bedrock 😞

Don't fix this, I much prefer the look of the world without it

WAI?
A source: https://feedback.minecraft.net/hc/en-us/articles/4409292961677-Minecraft-1-17-30-Bedrock-

  • Grass and water block tint colors are no longer slightly randomized with noise

[Mod] LateLag

(Unassigned)

546247

Confirmed

Multiple

1.17.20.23 Beta, 1.17.20.22 Beta, 1.17.10, 1.17.10.21 Beta

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