Steps to Reproduce:
Create a new world;
Observe the patches of varying tones in grass and/or water;
Enable the Caves & Cliffs toggle;
Observe the difference.
Observed Results:
When the Caves & Cliffs toggle is enabled, grass and water no longer have patches of varying tones.
Expected Results:
Grass and water stay the same when the toggle is enabled.
Screenshots/Videos attached: Yes
Notes:
Linked issues
is duplicated by 2
Attachments
Comments 6
This is apparently not a bug, in the latest beta version the grass and water lost the tone variation on non-experimental worlds and this is also in the changelog in the parity list
Oh no, you're right. I think they could've added this to java as parity, instead of removing it from bedrock 😞
WAI?
A source: https://feedback.minecraft.net/hc/en-us/articles/4409292961677-Minecraft-1-17-30-Bedrock-
Grass and water block tint colors are no longer slightly randomized with noise
Experimental gameplay off:
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