Fixed in 1.21.0 release.
Fixed in 1.21.0.21
1.16 has music.game.soulsand_valley while 1.18 has music.game.soul_sand_valley, the actual problem is that music.definitions.json was not changed to use the new name, which makes the new sound event unused.
I adjusted the whole report to be more clear, can it be reviewed?
Based on the json files, this is the difference of the volume on java and bedrock, i assume that what do not include a number is set at it loudest, for some of the tracks this is probably intended.
Name | Bedrock Vol | Java Vol |
---|---|---|
calm1 | 0.2 |
|
calm2 | 0.2 |
|
calm3 | 0.2 |
|
hal1 | 0.1 |
|
hal2 | 0.2 |
|
hal3 | 0.1 |
|
hal4 | 0.2 |
|
nuance1 | 0.3 |
|
nuance2 | 0.3 |
|
piano1 | 0.2 |
|
piano2 | 0.2 |
|
piano3 | 0.2 |
|
menu1 | 0.3 |
|
menu2 | 0.3 |
|
menu3 | 0.3 |
|
menu4 | 0.3 |
|
aerie |
| 0.4 |
firebugs |
| 0.4 |
labyrinthine |
| 0.4 |
creative1 | 0.1 |
|
creative2 | 0.1 |
|
creative3 | 0.1 |
|
creative4 | 0.1 |
|
creative5 | 0.1 |
|
creative6 | 0.1 |
|
nether1 | 0.15 |
|
nether2 | 0.15 |
|
nether3 | 0.15 |
|
nether4 | 0.15 |
|
end | 0.2 |
|
boss | 0.3 |
|
credits | 0.1 |
|
axolotl | 0.2 | 0.4 |
dragon_fish | 0.2 | 0.4 |
shunji | 0.2 | 0.4 |
The sound events on the sound_definitions.json affected by this are:
music.menu
music.game
music.game.creative
music.game.water
music.game.nether
music.game.end
music.game.endboss
music.game.credits
music.game_and_wild_equal_chance
music.game_and_wild_favor_game
music.game.swamp_music
In other sound events not mentioned above, these same tracks all have the same volume as java edition.
Fixed in 1.21.0.21
I really like the bedrock map texture.
he probably thought it was a bug due to it having an animation on first person view.
relates to MCPE-108957.
Can confirm, happens on other devices too.
Can confirm too
I just noticed that the new create world screen do not has this problem, you can use these letters without changing the font and alot more.
their rate of fire is based on the distance the player is being attacked by the skeleton, the stray and now the bogged, if you are closer to him, he will fire the arrow faster.
i think this is working as intended, this is a change from the update aquatic that didn't carry over to java edition, before the update aquatic they used to behave just like java. the 1.5.0 beta on the changelog site mentions this change.
can confirm.
a similar issue happens with other mobs, see MCPE-178507
affects 1.20.70.20 preview and beta
yes, you're right, i find it weird that the game has a opaque colored texture for cherry leaves but does not use it on this situation.
A resource pack like this one is necessary if the button does not appear, mojang added the import and export function to android on 1.19.30, like it is mentioned on the changelog but seems to have forgotten to add the buttons to use it.