mojira.dev

User2514163

Assigned

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Reported

MCPE-190427 Savanna lamp post structure file seems different compared to other structure files Duplicate MCPE-189695 Letter "À" intersects with other letters in mojangles font Community Consensus MCPE-188916 The animated loading screen text "loading..." has an error in brazilian portuguese Fixed MCPE-188845 Plank paths are not generating over water on villages Confirmed MCPE-188811 Tapping the screen on two places at the same time can make the screen spin on random directions Unconfirmed MCPE-181375 Trial Keys and Ominous Keys aren't placed next to each other in the creative inventory and the trial key is placed between the book items Duplicate MCPE-181275 Sunflowers seem to be missing a part of their textures Fixed MCPE-181196 "A Familiar Room" is now unused Duplicate MCPE-180582 Deepslate ore name is not in the right order in brazilian portuguese Fixed MCPE-180581 Naming inconsistencies in brazilian portuguese 1.21 Confirmed MCPE-180559 Brush button is named incorrectly in brazilian portuguese Confirmed MCPE-179441 A subtle white "line" can be seen when a wolf is sitting Confirmed MCPE-179390 Crafting table is named inconsistently across the game in brazilian portuguese Fixed MCPE-179347 Parity issue: Meadow temperature is different from java edition Confirmed MCPE-179346 1.18 biomes don't have water colors defined on the biome_client.json unlike any other biome added before and after it Confirmed MCPE-179243 The font looks different and support different letters on different parts of the game Won't Fix MCPE-179124 Wither skeleton name on his spawn egg is now different in brazilian portuguese Fixed MCPE-178895 Parity issue: bogged don't try to keep distance from his target Invalid MCPE-178603 Taiga large farm creates a few holes when generated Duplicate MCPE-178496 The letter "í" creates a weird unnecessary space on the end of a text Duplicate

Comments

A resource pack like this one is necessary if the button does not appear, mojang added the import and export function to android on 1.19.30, like it is mentioned on the changelog but seems to have forgotten to add the buttons to use it.

1.16 has music.game.soulsand_valley while 1.18 has music.game.soul_sand_valley, the actual problem is that music.definitions.json was not changed to use the new name, which makes the new sound event unused.

I adjusted the whole report to be more clear, can it be reviewed?

Based on the json files, this is the difference of the volume on java and bedrock, i assume that what do not include a number is set at it loudest, for some of the tracks this is probably intended.

Name

Bedrock Vol

Java Vol

calm1

0.2

 

calm2

0.2

 

calm3

0.2

 

hal1

0.1

 

hal2

0.2

 

hal3

0.1

 

hal4

0.2

 

nuance1

0.3

 

nuance2

0.3

 

piano1

0.2

 

piano2

0.2

 

piano3

0.2

 

menu1

0.3

 

menu2

0.3

 

menu3

0.3

 

menu4

0.3

 

aerie

 

0.4

firebugs

 

0.4

labyrinthine

 

0.4

creative1

0.1

 

creative2

0.1

 

creative3

0.1

 

creative4

0.1

 

creative5

0.1

 

creative6

0.1

 

nether1

0.15

 

nether2

0.15

 

nether3

0.15

 

nether4

0.15

 

end

0.2

 

boss

0.3

 

credits

0.1

 

axolotl

0.2

0.4

dragon_fish

0.2

0.4

shunji

0.2

0.4

The sound events on the sound_definitions.json affected by this are:

music.menu

music.game

music.game.creative

music.game.water

music.game.nether

music.game.end

music.game.endboss

music.game.credits

music.game_and_wild_equal_chance

music.game_and_wild_favor_game

music.game.swamp_music

In other sound events not mentioned above, these same tracks all have the same volume as java edition.

I really like the bedrock map texture.

he probably thought it was a bug due to it having an animation on first person view.

Can confirm, happens on other devices too.

I just noticed that the new create world screen do not has this problem, you can use these letters without changing the font and alot more.

their rate of fire is based on the distance the player is being attacked by the skeleton, the stray and now the bogged, if you are closer to him, he will fire the arrow faster.

i think this is working as intended, this is a change from the update aquatic that didn't carry over to java edition, before the update aquatic they used to behave just like java. the 1.5.0 beta on the changelog site mentions this change.

the duplicate MC-268163 report needs to be reopened, it is a parity issue.

a similar issue happens with other mobs, see MCPE-178507

affects 1.20.70.20 preview and beta

yes, you're right, i find it weird that the game has a opaque colored texture for cherry leaves but does not use it on this situation.