Transition between Biomes from 1.17.41 to 1.18 leaving hard edges between chunks / Biomes.
Steps to recreate.
Update an Xbox one bedrock survival world from 1.17.41 to 1.18.
Render new chunks.
Observe harsh transition and lack of blending between old and new world's.
Expected outcome.
Old chunks will transition smoothly into new chunks.
Actual outcome.
Transition between old and new chunks is obvious and not blended properly.
Pictures attached.
This does not affect gameplay.
Related issues
is duplicated by
Attachments
Comments


from what i can tell they tried their best and i think they might fix it in upcoming updates maybe i have no clue but i have seen the same thing happening

Hi Matthew, yeah, I don't really mind. I just thought the devs might need to know. They've done an awesome job with this. My whole world below Y0 is also bedrock, no Deepslate, but didn't log that because it would just be a duplicate.
Can you please provide some example seeds and coordinates?

Hi Jay.
Seed is -1358238874
Coords: -2786, 86, 12579
Coords: -2542, 100, 12991
Thanks for taking the time to review this.

I'm seeing the same issues following upgrading a Bedrock Server instance from 1.17.41.01 to 1.18.0.02.
[media][media]
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Seed is 1494988, coords can be seen in the images.

Biome blending needs to be improved on Minecraft bedrock, I can see where new chunks started very easily.

Yeah the edges are pretty harsh; here's on the world I play on
[media]Biome blending has been added in the latest beta.

This has NOT been fixed!
@unknown - Biome blending has been fully functional in newly converted chunks ever since the release of 1.19, it will not regenerate chunks that were converted in previous versions. If you're still experiencing issues with it, make sure you have the latest version of the game installed, and check to see if it happens to newly converted chunks. If so, please provide some reproductions steps! 🙂