Parts of the warden texture render in front of transparent blocks (slime blocks, honey blocks, glass, candles, candle cake).
Steps to reproduce:
Make a cage with glass blocks that can hold a warden
Place a warden inside the cage
Stand on the outside of the cage and look at different parts of the warden
Observed Results:
Certain textures of the warden go through non-transparent parts of the glass block.
Expected Results:
The non-transparent parts of glass will block all things behind it and will not be overlapped by other textures. (like the warden)
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Updated affected versions: Preview 1.19.20.20
Updated Platforms: Nintendo Switch, Xbox, IOS (Multiple)

Affects 1.19.22 and 1.19.40.20

Update to this issue:
Steps to reproduce:
Make a cage with glass blocks that can hold a warden
Place a warden inside the cage
Stand on the outside of the cage and look at different parts of the warden
Observed Results:
Certain textures of the warden go through non-transparent parts of the glass block.
Expected Results:
The non-transparent parts of glass will block all things behind it and will not be overlapped by other textures. (like the warden)

Affects 1.20.31

Affects 1.21.43, and preview 1.21.50.26
Seems to affect
the wardens bioluminescent layer, pulsating spot layers, and his heart layer.
rain particles
Lightning bolts
snow particles
clouds (only when you're close enough to them)
The creakings eyes
soul speed particles
The particles that float around when you're underwater
Slimes (the mob only, not the block, and not the eyes of the slime)
Vibration particle effect (like when a warden, sculk sensor, or allay detect something)
The particles produced by a shrieking sculk shrieker
Tested using beacon blocks, and on all mobs and entities with glowing accents I could think of.