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correctboss

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MCPE-172689 Errors in the generation of the world in general. Invalid MCPE-172688 When exiting a custom map and entering another default map, this map may have the texture of the custom map subtly. Duplicate MCPE-172687 When creating a custom world (officially or via mods) my skins are changed. Duplicate MCPE-172675 The arms of the default skins are different compared to the java edition with different width ratios. Duplicate MCPE-172674 Camel is missing the Dash button on smartphone touch controls Fixed MCPE-172673 Fishing rod with distorted fungus has an error in the position that the character is holding Duplicate MCPE-172452 bugs when using custom worlds (official or mods) switching skins and changing textures on non-custom worlds. Invalid MCPE-172415 World generation bugs can still happen including with structures, water physics and floating blocks. Invalid MC-263433 Armor support has no arms like the java version. Duplicate MC-261873 Years-old bug that still hasn't been resolved about the figures on the banner changing when placing shield nodes (disturbing the personal history in the game). Duplicate

Comments

Yes, it still happens even in the most recent versions of Minecraft (stable or beta versions). My device is a Samsung A32 with Android 13 operating system.

Crashes still occur with the same frequency as described in the error post, that is, on the loading screen, home screen, Marketplace, options, character creation, within the game itself, among other areas.

I've already cleared the Marketplace cache, my device is not low on memory, I've already deleted worlds that I don't use and I don't have packages/add-ons installed on my Minecraft.

Unfortunately, this error is difficult to fix because the resource went to Minecraft Bedrock with the same error and because the shield has fewer pixels than the banner.

With that in mind, a poster was created in the ideas area to get to Minecraft called “Power of combining banners with helmets”. Showing ideas, thoughts and situations that can help this feature reach the game. Anyone who wants to support can vote on the official Minecraft website where this poster was made:

https://feedback.minecraft.net/hc/en-us/community/posts/15667517123085-Power-to-combine-banner-with-helmets-

 

Note: There is a solution for this error but this poster tries to bring another solution, because this error was reported a long time ago and unfortunately it has not yet been corrected.

I tried talking to a developer called @JasperBoerstra (Jappa) on Twitter and he commented on the amount of pixels between the shield and the banner. I know that it is possible to fix this bug, but unfortunately the execution seems difficult.

Twitter post link: https://twitter.com/Qwa08613302/status/1647333314548703235

Unfortunately, this error is difficult to fix because the resource went to Minecraft Bedrock with the same error and because the shield has fewer pixels than the banner.

 

With that in mind, a poster was created in the ideas area to get to Minecraft called “Power of combining banners with helmets”. Showing ideas, thoughts and situations that can help this feature reach the game. Anyone who wants to support can vote on the official Minecraft website where this poster was made:

 

https://feedback.minecraft.net/hc/en-us/community/posts/15667517123085-Power-to-combine-banner-with-helmets-

I thought it wasn't a bug but there are reports of this bug for bedrock and Java. 

The problem continues even in version 1.19.63.

Thanks for listening! But with all due respect I wouldn't duplicate my reports if provided any information on how development is going to end the bug (because version 1.19.11 was released and not fixed). In addition to other reports with errors that were also not fixed.

Good observation! I know there are generations that look like errors but are intentional (since not all biomes, even of the same type, need to be exactly the same / similar) but in this case with floating blocks and islands suspended in the air, it's exaggerated.

This same glitch of the iron golem not reaching mobs being three blocks high (even though it can reach) also exists in Minecraft bedrock.