mojira.dev
MCPE-178884

Bogged can inflict slowness by melee attacking

When testing the bogged attack underwater, the bogged inflict slowness effect when melee attacking the player. This is evident as the bogged.json behavior file has the exact lines of code with the strays behavior.

Step to Reproduce:

  1. Spawn the bogged underwater

  2. Set yourself to survival mode

  3. Make the bogged melee attack you by getting yourself closer
    -> You get slowness effect, despite the fact it shouldn't.

The lines of codes of the bogged.json behavior file:

[media]

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Comments 3

[media][media][media][media]

Evidently, the bogged.json behavior file was copy-pasted from the stray.json behavior file and edited without accounting for the fact that skeleton and strays use mele attacks when underwater, as stated it the 1.5 changelog:

  • Skeletons and Strays will switch from ranged to melee attacks while underwater and switch back when out of water

Therefore the ranged_attack component that was inserted into the bogged components does nothing at all because it is overwritten by the attack component groups at spawn.

Also affects when you giving it a sword, not only underwater.

lillybeacon

(Unassigned)

1182744

Confirmed

Multiple

1.21.0.22 Preview, 1.21.0.21 Preview, 1.21.0.20 Preview, 1.20.70.24 Preview, 1.20.80.21 Preview, 1.21.0.25 Preview, 1.21.0.24 Preview

1.21.10.20 Preview, 1.21.20

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