I'm trying to make resource pack with custom font.
And I find that characters' width calculated wrong when glyph image contain transparent background.
When you use glyph image with colored (black) background all characters' widths detected accurately.
Here is resourcepack, that you can use for tests: https://goo.gl/iB8hoC
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Similar to MCPE-17686 (affecting 1.0.3.0).
I think this issue could be closed.
We just need to use black as base for alpha channel.
I already create resource that works fine: https://minecraft.curseforge.com/projects/minecraft-font
@unknown: You mean the background of glyphs can be transparent (A = 0) but it needs to be black (RGB = 0, 0, 0) as well?
If so that's still a bug.
Resolving as a duplicate of MCPE-17686.
Same while using HD fonts.