mojira.dev

Samuel Lembas

Assigned

No issues.

Reported

MC-114261 Glass panes and iron bars facing north-south have wrongly rotated section on the top and bottom Awaiting Response MCPE-20027 Resource pack import always fails Cannot Reproduce WEB-654 When sharing, title of minecraft.net pages have hyphen before page name Fixed MC-111506 Elytra has stretched texture on sides Works As Intended MC-109565 Single item cannot be placed in a container slot while cursor is moving Duplicate MC-109264 Fishing line dropped vertically down is falling very fast and glitches Incomplete MC-109263 Fishing line changes its position after switching from rod in hotbar Fixed MC-108165 Out-of-border map icon is turned -45 degree from normal Confirmed MC-107843 Totem consumed all stack when used in offhand Fixed MC-107158 Splash potions produce particles from north-west corner of a block it landed on Duplicate MCPE-16403 World import doesn't work Duplicate MCPE-16057 Game won't accept ZIP texture pack Invalid MCPE-15432 Windows 10 Edition doesn't even launch Duplicate MC-102079 Bone block is transparent Duplicate MC-100929 Armor shoulders and boots are slightly squished Confirmed MC-99930 Brewing stand extends arms and inverts its texture when bottles are placed Fixed MC-95918 Inconsistent position of inventory cells Invalid MC-95756 Player doesn't receive damage, and nobody can damage him. Fixed MC-85876 Minecraft won't see any resource packs Duplicate MC-85275 Some held and dropped blocks are in natural size Cannot Reproduce

Comments

I've noticed this in my resource pack for a while, I just ported the logo from Minecraft Bedrock and it already has a thick outline, and now looks extreme. So i have to somehow reduce the outline on the raster image to compensate, just to get ugly rounded pixelated corners anyway. If you wanted to make the outline thicker, make it in the graphic file itself, why force this one specific-purpose change that no one is able to disable, seems like a bad practice.

Confirmed in 1.14.3 Pre-Release 2.

It's probably due to perfect perspective that the game renders. There's no lens distortion at all and it seems unnatural for our eye.

No, this is not the packs issue at all. it successfully imports on another Windows 10 PC. I just attached a new screenshot to show how just simple removing of "version" strings made the game read the info about the pack.

I know there's a new version 1.0.4 is out, but is not available for me at the moment.

Oh, I forgot to reply, sorry. Yes, this happens in 1.11 too.

Attached screenshot with default resource pack. Seems like it is the same stretched. Looking carefully it seems like it is exactly 2x thicker that it should be.

Sorry for the delay. Yes, it affects 1.10.2.

What do you offer to fix this issue, FVbico? I don't see this to be resolved because of the elytra boxy model. The only solution I see is to remove those side pixels except ones where head is.

Check if Auto-Jump option is on. If it is, turn it off.

It depends on render distance. But lightning bolt render distance is smaller than set in video settings.

Strange, but this bug happened only in 16w44a for me, and never happened before in all my 4 years of playing Minecraft.

Just reproduced the bug more accurately, yeah, looks like MC-109566 describes it better. While reproducing I found another bug: in creative inventory you can't stack same scattered items by double-clicking one of them, but it works fine in survival.

Partially solved. Fishing line still shows for a half-second after switching.

And no. Don't blame my mouse. It works perfectly. Pressing force doesn't change the situation.

Same while using HD fonts.

I guess we need separate JSON files for each position of column to make it work perfect.

If sides are intended, I made a fix. In cube_column.json I made this:

{
    "parent": "block/cube",
    "textures": {
        "particle": "#side",
        "down": "#end",
        "up": "#end",
        "north": "#side",
        "east": "#side",
        "south": "#side",
        "west": "#side"
    },
    "elements": [
        {   "from": [ 0, 0, 0 ],
            "to": [ 16, 16, 16 ],
            "faces": {
                "down":  { "texture": "#end", "cullface": "down" },
                "up":    { "rotation": 180, "texture": "#end", "cullface": "up"   },
                "north": { "texture": "#side", "cullface": "north" },
                "south": { "texture": "#side", "cullface": "south" },
                "west":  { "texture": "#side", "cullface": "west"  },
                "east":  { "texture": "#side", "cullface": "east"  }
            }
        }
    ]
}