Update by @unknown:
Confirmed on Samsung Galaxy S4 SGH-I337M Android 5.0.1, MCPE 1.0.0.7.
Steps to Reproduce: Create new creative flat single player world, using tp command to move to these coordinates, build end portals and observe as follows:
254,6,0 (end portal has stretched pixels in N/S direction)
0,6,254 (end portal has stretched pixels in E/W direction)
0,254,0 (end porta is fine, no stretched pixels)
This bug does not affect my Samsung Galaxy S6 SM-G920W8 Android 6.0.1 (consensus seems to be that this bug does not affect Android 6)
Original Report:
The end portal texture is really weird.
Device: DL Tablet 3405
PS: It has a Intel Atom processor.
Linked issues
is duplicated by 18
relates to 2
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Comments 21
The reason for this is because of floating-point precision. This can be remedied by using high precision floats in the fragment shader for certain variables, though this fix doesn't work for older devices that don't support highp floats in fragment shaders.
Here is an example screenshot after applying this fix: http://i.imgur.com/lUcEyro.png
Oddly enough, this also fixes the crash when viewing end portals/gateways in non-fancy mode.
I demonstrated (Mod)rplatham coordinates and I confirm that it is correct. Hope this get fixed soon somehow before the release
For me, the Eye of Enders' (depending on which axis) textures does stretch, as well as of the End Portal itself.
Tested using the Galaxy Note 5 with Android 6.0.1.
Same here and goes worse inside the end