Over world mobs are being born in The End
Edit by @unknown:
It would appear that this bug is caused by ocean biomes generating in The End. This would explain why only some chunks seem to be affected. Some chunks have the correct biome, but others have the ocean biome, which spawns overworld mobs. A more in-depth technical analysis would be nice, if anyone can provide one.
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Issue confirmed and occurs on MCPE 1.0.0.
While building an endermen farm around 100+blocks away from the mainland, few zombies and skeleton spawned on the platform.
My theory is that the problem is that the biome in the empty areas of The End is incorrect. This would explain why everything appears normal on the End Islands, but spawning occurs like the Overworld (including its rather low Enderman spawn rate) everywhere else. And this effect is only noticeable when platforms are built away from the End Islands, since the biomes in the areas with the End Islands are correct.
This has to be reopened.
After my second (sigh) enderfarm attempt, this time in chunks generated with 1.0.6 (ios release), and again overworld chunks were generated.
Before I explored these chunks in 1.0.6, I examined the world in mcpe viz, where I planned my farm into an area of verified unexplored chunks. (Btw, here I can see that my first farm attempt is infested with various "ocean biome" chunks).
Now, after the chunks for my new farm were explored, again I parsed the world in mcpe viz, and could see that many of the newly 1.0.6 explored chunks were also "ocean biome".
So, from my perspective, this does not seem to be fixed or in any way remedied at all.
I guess I can chip in with some more info if it helps. I can see ocean biomes also created in the outer island areas, however, only in places where there have been built (cobblestone) bridges to cover gaps between the islands. I have no chunks without bridges that are ocean biome.
This is also observed in the same fashion in a new outer-island sector that was first accessed in (through a new respawned ender dragon portal) in 1.0.6.
The chunks directly around the portals used to enter the outer rim areas are also ocean, both pre and post 1.0.6 generated portals.
Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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Can confirm for 1.0.0.7 on a Nvidia Shield tablet K1
According to the wiki