Since MCPE-18900 bug was partially fixed, there's still a small bug. When sand falls on something, the sand entity teleports and disappears, but the sand block itself is on the block it fell on. I'm on Samsung galaxy tab 4
Steps to reproduce
Make a pillar 5 or more blocks high.
Place an extended piston on the bottom.
Place an anvil, gravel or sand on the side of the pillar.
When the item fallson the piston, the items texture stretches for a split second.
Linked issues
is duplicated by 7
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Comments 7
This bug has been reported to our internal bug tracker for further testing and a fix. It is scheduled to be fixed in one of the future updates (no specific date can be provided).
You can also just place a sand on a piston extending upward and retract the piston. The sand seems to fall one block too far for an instant, then returns to where it belongs. It looks like the client allows the block to fall through the piston head/block 34, then is corrected by the server.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
To help us test the issue you are having, could you please add steps to reproduce the issue, or upload a test world that shows the issue in action?
Thank you.
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