mojira.dev

CrampedSpider72

Assigned

No issues.

Reported

MCPE-149073 Observers have a 3 RS tick delay Community Consensus MCPE-128656 Parity issue: You cannot load structures that are already in the game Duplicate MCPE-42579 Inventory Invalid MCPE-35462 It seems that the turtles' home location create a massive lag on Realms at least Cannot Reproduce MCPE-32630 Dolphins can't jump over full blocks Cannot Reproduce MCPE-31077 Entities disappear out of sight underwater if they are 10-15 blocks away from you Fixed MCPE-28689 Crafting continously is impossible on touch screen Fixed MCPE-23080 Riding a boat on ice Works As Intended MCPE-22382 When you are gliding with an elytra and try to charge a bow, flight cancels and you fall Duplicate MCPE-21952 Wither boss bug Duplicate MCPE-21339 Lead physics have been changed back to its normal. Cannot Reproduce MCPE-21212 I lost my Festive Mash-Up pack Cannot Reproduce MCPE-20893 Falling entities (such as sand) are a bit buggy Fixed MCPE-20890 Totem of Undying is broken Cannot Reproduce MCPE-20859 Repeaters are broken Duplicate MCPE-20344 Command block bug (1.0.5.0) Duplicate MCPE-20271 Villagers duplicate items. Duplicate MCPE-20156 Villagers throw food far Fixed MCPE-20134 The screen goes dark for 10 seconds after playing the game over 5 min Cannot Reproduce MCPE-20109 Gravity blocks - Falling Entities (eg Sand) Break and Drop as Items Unexpectedly Fixed

Comments

Added world download. And to confirm, yes this issue is still present

Yes, but it was fixed in the newest Beta. Tested it myself.

Just like Auldrick stated, It affects all entities. It also includes particles such as smoke particles from campfires.

Updated: Sand doesn't break on ice

MantacidTech I know I was the one to report this as a bug, but now that I think about it, we really don't need quasi. Introduction of quasi is gonna break many builds/creations that people worked on for hours. Not having quasi also adds challenge 

I know it still happens in the current version. It's just, I don't want to keep updating this issue

They still do. Remember, not all zombies can pick up loot(much like baby zombies can ride other mobs). Though there is an issue where if they pick up other items(items that are not armor or weapons) and you kill them, they won't drop those items. This also includes elytra. Basically whatever they do not equip, disappears.

@Don Cox Two things to note here:
1: Anybody can edit a wiki page,
2: Since the devs are trying to achieve parity between the versions, this is not WAI

This bug does not make sense as of 1.13. Just tested the newest beta. Since foxes can pick up items, I don't see how other mobs can't pick them up

It was NOT fixed at all. For people that play on BDS anyways. Several people kept dying, spawning somewhere in the sky. I, however, spawned under bedrock, resulting in item loss.

I was told by Helen that this was working at some point and was told to report it as a bug

Currently, yes crouching does not allow you to swim down because it's not a thing yet. It's a feature that has not been implemented yet. In the next major update, Update Aquatic, you'll be able to swim down by crouching.

It's a known issue. Should be fixed in the following update

This is intended since loading up too many entities can crash your world. Imagine your render distance is set to 64 and all those entities are loaded(can walk, interact with stuff), this would create a huge lag and potentially crash your world. Also what is your ticking range set to? The longer it is the better you'll see

This is a known issue. Should be fixed in the next beta

Try breaking it with a piston, see if that helps.