Yes, but it was fixed in the newest Beta. Tested it myself.
Just like Auldrick stated, It affects all entities. It also includes particles such as smoke particles from campfires.
Affects the latest release
Mark as Fixed please
Updated: Sand doesn't break on ice
MantacidTech I know I was the one to report this as a bug, but now that I think about it, we really don't need quasi. Introduction of quasi is gonna break many builds/creations that people worked on for hours. Not having quasi also adds challenge
I know it still happens in the current version. It's just, I don't want to keep updating this issue
They still do. Remember, not all zombies can pick up loot(much like baby zombies can ride other mobs). Though there is an issue where if they pick up other items(items that are not armor or weapons) and you kill them, they won't drop those items. This also includes elytra. Basically whatever they do not equip, disappears.
@Don Cox Two things to note here:
1: Anybody can edit a wiki page,
2: Since the devs are trying to achieve parity between the versions, this is not WAI
This bug does not make sense as of 1.13. Just tested the newest beta. Since foxes can pick up items, I don't see how other mobs can't pick them up
Update this
It was NOT fixed at all. For people that play on BDS anyways. Several people kept dying, spawning somewhere in the sky. I, however, spawned under bedrock, resulting in item loss.
I was told by Helen that this was working at some point and was told to report it as a bug
This is a duplicate of MCPE-32264
Currently, yes crouching does not allow you to swim down because it's not a thing yet. It's a feature that has not been implemented yet. In the next major update, Update Aquatic, you'll be able to swim down by crouching.
It's a known issue. Should be fixed in the following update
This is intended since loading up too many entities can crash your world. Imagine your render distance is set to 64 and all those entities are loaded(can walk, interact with stuff), this would create a huge lag and potentially crash your world. Also what is your ticking range set to? The longer it is the better you'll see
This is a known issue. Should be fixed in the next beta
Try breaking it with a piston, see if that helps.
Added world download. And to confirm, yes this issue is still present