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MCPE-236034

Zombified Piglins occasionally spawn with a permanent "refusal to ride" bug (affects Boats, Minecarts, etc.)

In version 26.0, a new entity spawn trigger spawn_baby_jockey was added alongside spawn_adult and spawn_baby. However, zombie piglin jockeys spawned with this trigger cannot be picked up or transported by minecarts. This breaks many redstone contraptions that rely on minecart-based sorting or killing chambers, severely limiting player creativity and potentially causing massive entity buildup and world lag.

​Observed Results:

A small percentage of Zombified Piglins spawn in a state where they are completely unable to enter any rideable entities, such as Boats and Minecarts. This is a persistent state that can be saved and re-loaded via Structure Blocks. Other mobs do not exhibit this issue.

​Expected Results:

All Zombified Piglins should be able to enter vehicles.

1.Steps to Reproduce:

​Set up a Command Block to repeatedly spawn Zombified Piglins in a 1x1 space.

​Place an Activator Rail and a Minecart directly above the spawn point.

​Power the rail to make the Minecart vibrate.

​Normal Piglins will be picked up and ejected to the corner, but Bugged Piglins will remain at the spawn point, ignoring the vehicle.

​Save the bugged Piglin with a Structure Block and reload it; the behavior persists.

2.otherway to reproduce:

Build the setup as shown:

Place an activated rail on top of a redstone block.

Place a minecart on the rail.

Surround the minecart with blocks (e.g., glass) on all four sides.

In the northeast corner, place a soul sand block, put a wither rose on top of it, and surround it with blocks to simulate a mob transport/killing system.

Spawn zombie piglins by right-clicking repeatedly with a zombie piglin spawn egg above the minecart. Observe that a very small proportion of them (approx. 75/10000) cannot enter the minecart.

3.or you can summon a zombie piglin with the spawn_baby_jockey trigger using the command:

/summon zombie_pigman ~ ~ ~ ~ ~ spawn_baby_jockey

Attempt to move the minecart or have the piglin enter it.

This bug still not fixing even in preview version

Linked issues

Attachments

Comments 14

Can you attach a structure containing one of these bugged mobs along with a normal one?

I’ll upload a mcworld file to show the bug

4 more comments

This bug really, really affects normal operation - it causes zombie piglings to pile up too many in the machine, leading to lag and increasing the server load

you can use this command to summon a bug zombie_pigman,/summon zombie_pigman ~ ~ ~ ~ ~ spawn_baby_jockey, This bug still not fixing in the latest version

This a very influencial bug, maybe the most serious bug in 2026 beacause now nearly every pigman farm uses minecart to kill pigmans.With this bug,pigman gathers in the killing facility.

I’m the creator who come up with the idea to employ 2*2 minecart to kill pigmans, and I really really hope you guys can fix it and don’t ruin my design please.

this bug still remain

IMG20260529144614.jpg

in 26.30.32preview

Green Morty

(Unassigned)

1562777

Confirmed

Multiple

Windows11 Android16

26.50.24 Preview, 26.60.21 Preview, 26.40.25 Preview, 26.40.24 Preview, 26.0, , 26.30, 26.32, 26.33 Hotfix, 26.40, 26.45 Hotfix

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