mojira.dev
MCPE-236034

Zombified Piglins occasionally spawn with a permanent "refusal to ride" bug (affects Boats, Minecarts, etc.)

In version 26.0, a new entity spawn trigger spawn_baby_jockey was added alongside spawn_adult and spawn_baby. However, zombie piglin jockeys spawned with this trigger cannot be picked up or transported by minecarts. This breaks many redstone contraptions that rely on minecart-based sorting or killing chambers, severely limiting player creativity and potentially causing massive entity buildup and world lag.

​Observed Results:

A small percentage of Zombified Piglins spawn in a state where they are completely unable to enter any rideable entities, such as Boats and Minecarts. This is a persistent state that can be saved and re-loaded via Structure Blocks. Other mobs do not exhibit this issue.

​Expected Results:

All Zombified Piglins should be able to enter vehicles.

1.Steps to Reproduce:

​Set up a Command Block to repeatedly spawn Zombified Piglins in a 1x1 space.

​Place an Activator Rail and a Minecart directly above the spawn point.

​Power the rail to make the Minecart vibrate.

​Normal Piglins will be picked up and ejected to the corner, but Bugged Piglins will remain at the spawn point, ignoring the vehicle.

​Save the bugged Piglin with a Structure Block and reload it; the behavior persists.

2.otherway to reproduce:

Build the setup as shown:

Place an activated rail on top of a redstone block.

Place a minecart on the rail.

Surround the minecart with blocks (e.g., glass) on all four sides.

In the northeast corner, place a soul sand block, put a wither rose on top of it, and surround it with blocks to simulate a mob transport/killing system.

Spawn zombie piglins by right-clicking repeatedly with a zombie piglin spawn egg above the minecart. Observe that a very small proportion of them (approx. 75/10000) cannot enter the minecart.

3.or you can summon a zombie piglin with the spawn_baby_jockey trigger using the command:

/summon zombie_pigman ~ ~ ~ ~ ~ spawn_baby_jockey

Attempt to move the minecart or have the piglin enter it.

This bug still not fixing in the latest version.

Linked issues

Attachments

Comments 11

Can you attach a structure containing one of these bugged mobs along with a normal one?

I’ll upload a mcworld file to show the bug

1 more comments

Hm, okay, I can confirm this. I noticed that the broken piglins are missing the minecraft:pig_zombie_adult and minecraft:pig_zombie_calm component groups. This is strange for multiple reasons. It’s not clear why those component groups would be missing, since minecraft:entity_spawned should be guaranteed to add them. And it’s not clear why missing those component groups would prevent riding anything. But indeed, they have that effect – see MCPE-89988. Another effect of these broken piglins is that they don’t get angry when hurt, and they don’t drop experience when killed.

Thanks for reporting!

一样,司马麻酱不修的话基岩版猪人塔抖车处死算是废了

I think it is very important to fix this bug because it not only causes the device to slow down but also puts a huge performance pressure on the server. So please solve it as soon as possible.

This bug really, really affects normal operation - it causes zombie piglings to pile up too many in the machine, leading to lag and increasing the server load

you can use this command to summon a bug zombie_pigman,/summon zombie_pigman ~ ~ ~ ~ ~ spawn_baby_jockey, This bug still not fixing in the latest version

Green Morty

(Unassigned)

1562777

Confirmed

Multiple

Windows11 Android16

26.0, 26.10.23 Preview, 26.20.22 Preview, 26.10, 26.11, 26.13, 26.20.26 Preview

Retrieved