Mod edit by @unknown
Summary:
Villagers in converted worlds from xbox one won't pick up any food supplied to them. Also newly created villagers (in bedrock using spawneggs) also don't pick up any food in a converted world.
Steps to reproduce:
Gamemode Creative on minecraft xbox one edition
Create a new superflat in MCCE (xbox one latest update CU49)
Place villagers in a confined space using a spawnegg
(or skip the previous steps by using the supplied receipt)Transfer the world over to the bedrock version (1.2.5.12 is used for this test)
Supply wheat, carrots, potato's, beetroot to the villagers
Notice the villagers won't pick up any of the supplied food. When later collecting the food those samples resemble the exact sample that was supplied.
Attached screenshot and receipt:
[media][media]
Note:
The behavior was tested against a new world (bedrock) created in the same version and same device where villagers do pickup all food that is supplied to them. (using the "same" steps)
Original report:
Most current version of Better Together:
My villagers that transferred from my synced world wont pick up any items that they need for breeding. Examples would be wheat, carrots, potatos, and beetroot. Also, even after trading and gaining willingness, the villagers won't breed, and will not enter love mode.
It seems like the villagers themselves are bugged.
Linked issues
is duplicated by 6
Attachments
Comments 20
Yes I said that in the description: "even after trading and gaining willingness, villagers won't breed."
Ah ok, well lots of the world conversion issues have been fixed, but you will need to convert them over again using the latest version. This does mean undoing any progress made since you converted it, but it should iron out the issues.
I'd be very interested to hear if converting the bugged world again using the latest version resolves the issue for you.
I've actually already tried to convert the world in the latest update but the issue was still there. I'll play around some more when I get time and update here if there's anything new.
To be honest my fix was to just capture a few zombie villagers that were roaming around and start a new set of villagers.
I thought it would be hard but zombie villagers are fairly common and easy to find roaming around open areas at night.
I wouldn't fuss with the old villagers too much, bcz they're probably not going anywhere.
Have you tried trading with the villagers? I heard an anecdotal report that trading will push them over the edge to breed. I don't know if that's intended, but if it matters it would be a good thing to know.