mojira.dev
MCPE-32740

Button block press "animation" is wrong

Attached are four screenshots – so named according to their edition. Look at the top face.

Correct behavior (Java)

Pushing a stone or wooden button hides the inner half (closest to the block) by pushing the outer half (furthest from the block) inward.

Incorrect behavior (Bedrock)

Pushing a stone or wooden button removes the outer half, shaving it off of the button where it seemingly vanishes before reappearing.

My attempt at a terrible visual model

If you can't see what's happening in the screenshots, picture this:

The half of the button closest to the wall is painted blue, and the half furthest from the wall is painted red.
In Java, pushing the button exposes only the red half (makes sense). In Bedrock, pushing the button exposes only the blue half (logically impossible).

The texture is also slightly different, but that is a separate issue.

Linked issues

Attachments

Comments 4

How the heck did you notice that?

Does it affect the signal output or function of the button or just a cosmetic issue?

Seems like it doesn’t work always. Depending on which orientation you place it or on which side you are looking, it sometimes just cuts off the outer half and sometimes it moves the outer half inward.

This was previously reported at MCPE-11476. It also existed in Java Edition and was fixed: MC-8522.

I can confirm what bugsbugsbugs says, that it's actually directional. You can see that in the screenshots attached, as the side appears to work correctly but the top does not.

tryashtar

(Unassigned)

114664

Confirmed

Multiple

1.19.80.21 Preview, 1.18.10.26 Beta, 1.17.40.23 Beta, 1.17.40.21 Beta, 1.17.20.20 Beta, ..., 1.17.30, 1.17.32, 1.18.2 Hotfix, 1.19.70, 1.21.51 Hotfix

Retrieved